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Varchertine's Werewolf Game Thread

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  1. #1
    Quote Originally Posted by lilrascal View Post
    I'm trying to think thru the possible partnership combinations and what is most likely with 18 players (4 wolves, 14 villas).

    (1) 4 w/v partnerships and 5 v/v partnerships.

    (2) 1 w/w partnership, 2 w/v partnerships, 6 v/v partnerships.

    (3) 2 w/w partnerships, 7 v/v partnerships.

    I don't see (3) as a possibility unless the game is a total troll by the mod, which I don't buy.

    I'm leaning more to (1) from a game balance standpoint.

    Also, (2) doesn't make as much sense from a game standpoint since the w/w partnership is redundant with wolfchat.
    I would imagine it was done randomly, so there would be a probability of each setup. That's the assumption I am under.

    (3) is particularly unlikely, but far from a zero event.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  2. #2
    Quote Originally Posted by Keybored View Post
    I advise against further partner reveals until a solid case is made that it absolutely benefits the village. Cuz it clearly benefits the W's.

    Any other discussion about it is smokescreen.
    Quote Originally Posted by OngBonga View Post
    I would imagine it was done randomly, so there would be a probability of each setup. That's the assumption I am under.

    (3) is particularly unlikely, but far from a zero event.
    I doubt that it was done randomly. As a mod, you try and achieve balance in a game. Leaving the partnerships to chance doesn't lead toward a balanced game.
    I may grow old, but I refuse to grow up.
  3. #3
    Quote Originally Posted by lilrascal View Post
    I doubt that it was done randomly. As a mod, you try and achieve balance in a game. Leaving the partnerships to chance doesn't lead toward a balanced game.
    There's different ways of assessing the balance. If all the wolves are partnered, then they must protect each other at all costs, but they can avoid having to play villager in two threads, which I would imagine is a demanding task. If I were a wolf, I think I'd prefer to be buddied to a fellow wolf.

    Doing it all completely randomly can easily be balanced, over a large sample. As a mod, you're doing well to get a win ratio in the sweet spot of 45:55, that's the aim when balancing a game. I would expect that each of those three possibilities are all individually at least in the 40:60 zone.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong

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