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Inventory space is frustrating me to no end.
So we have what, 15+8 slots to work with (+ chester), right? Well the essentials that I always have are:
1-5: Spear, Log suit, Football helm, Torch, Healing Salve
6-8: Axe and whatever other tools I intend to use today. I keep the non-use tools in a chest, besides Hammer which I always keep in chester.
12-15: Stacks of grass, flint, twigs and logs
Backpack slots 1-2 Small Jerky and Meatballs
That leaves like 10 slots free + chester if im lucky enough to have found him. I always find that like a day in a half into a journey I'm full and I'm having to pass up picking shit up. Especially if im going hard on digging up saplings, bushes, and grass on this particular run. I'm also fond of carrying a bunch of traps as I generally am raiding some spider nests along the way, and in that case I'm always inventory stuck.
A few other questions:
Chests or Packs? Seriously. I think chests are a slight bit more convenient interface-wise but its a larger pain in the ass getting 16 logs than a few twigs and grass, and also, packs can't burn.
How is selective crop farming sustainable? You have to feed a bird a crop, and he gives a seed for that crop, don't you just break even most of the time. I read on the wiki its 1-3 seeds but I usually get 1 or sometimes 2, it seems horribly inefficient at best and a waste of time at worst. Again, I question the usefulness of farms to begin with, but it seems better to just go with random chance crops.
P.S. I still can't bear to play this game after like day 40. I'm sure shit gets fun in more ways after that point, but it just feels so grindy. I just find myself blowing the entire day trying to stay ahead on one resource only to have to do it again tomorrow. I tend to spend nights cooking, sorting my shit, or occasionally chopping wood. After a couple week break from this game, today I think I'm gonna focus on architecture. I want to get some walls up, maybe build a sick panic room.
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