I guess the answer is that it doesn't really show stuff like that.

Since we've talked about torching at night instead of setting up a fire, I'll mention that I've died so many times with a torch in my hand. Basically running into a monster + needing to build a new torch is a lethal combination. I suppose the answer is that even if you start using a torch at full capacity, you absolutely can't let it get below 25% before making a backup.

Again, it's another one of those precautions to take that I don't like to take because I like to play games taking as many risks as you can, succeeding on the thinnest margins. Even when I played Pokemon, I would be so stubborn about using Hyper Potions and shit that it would take me like 10 tries to beat the Elite 4 the first time through. But basically, a couple of twigs and some grass isn't any kind of precious and I should be willing to "waste" them as a contingency. Even if the inventory slot becomes precious the next day, I can just ditch a torch with ~20%.

I've also learned that since the crockpot is so fast, you don't need to do it unless there's a reason you need to do it. At first, I would stockpile like 10 meatballs the second I got the resources to do so, but there's no advantage to stockpiling like this unless you have meat/filler that's about to turn or you need that much to eat before you come back to camp. Since food spoils at a fixed rate, you could even calculate which plan would be most optimal (how many meatballs will I eat before it becomes stale? will I be back at camp again before my veggies/fruit/mushrooms rot? etc). Basically, since meatballs lose effectiveness when they're at 50%, but the things it takes to make the meatballs can be spoiled (just not rotted) when you throw them in, you cut yourself short of so much shelf life by making meatballs the second you can.

That's probably the first bit of actual content I've provided to this thread instead of just bitching about how bad I suck, hahaha.