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Christmas Carnage II: the afterglow

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  1. #1
    Taking rascal to final day was risky as fucking hell.

    I think that was a really great set up. The pre game has the potential to screw people over and could probably do with tweaking to avoid certain outcomes, but it's a great idea.

    Seers can be brutally powerful in small games and to win as wolf with a seer and a backup seer in the game (and to have them both nailed as seers and dead by d2) is pretty sick really.

    Final day, I really enjoyed that. I mean I honestly felt it was a coin flip, it all depended on who rascal went for imo. There came a point where I felt it was too late for rascal to shake off gator, but I was just waiting for someone to vote so it was over. That was exhausting.

    Thanks for modding mojo, it's a great set up indeed.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  2. #2
    MadMojoMonkey's Avatar
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    Quote Originally Posted by OngBonga View Post
    The pre game has the potential to screw people over and could probably do with tweaking to avoid certain outcomes, but it's a great idea.
    Do go on. I think it was a huge success, but I did a lot of little things that may or may not have pushed it to a good balance.
    E.g. not posting player lists at start-of-day


    There's a different kind of trust in the mod in this format than usual.

    I did not make ong a wolf and a blacksmith and an angel.
    I did give him roleblocking power, which I think suits a wolf more than the other roles, and I gave him unlimited uses in a game that was supposed to have 3 1x powers in it.

    I overly nerfed the Seer to 1x peek on N2, since I felt like - with only 9 players - the game is half broken by a dead wolf on D1 and a Seer claim on D2.

    So you had to trust me to give you a balanced game where you had no idea what mechanics are in play.


    I agree with gabe that I'd love to run this format again, but it takes a mod with enough bravado and time to set it all up on the amazingly short notice that the format introduces. It would be well worth allowing a 48 pause after the 2nd mini-game before the game thread starts in full just to allow the mod time to mull over what he's been asked to create.
  3. #3
    Quote Originally Posted by MadMojoMonkey View Post
    Do go on.
    gabe was n1 nom from the instant I opened my role pm. It kinda sucks for him that his game is tainted before anyone has even posted. I kinda regretted my selfish and impolite strategy when I realised it worked, but at the same time it's war, right? Who gives a fuck about being polite.

    I think the nerfed seers was right, full seers in 9p games can break them quickly.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  4. #4
    Quote Originally Posted by OngBonga View Post
    gabe was n1 nom from the instant I opened my role pm. It kinda sucks for him that his game is tainted before anyone has even posted. I kinda regretted my selfish and impolite strategy when I realised it worked, but at the same time it's war, right? Who gives a fuck about being polite.

    I think the nerfed seers was right, full seers in 9p games can break them quickly.
    Actually, 9er games with a seer with an N0 villa peek is very balanced. That's the format for turbos on POG and after thousands of games, it's about 51% village wins.
    I may grow old, but I refuse to grow up.

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