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 Originally Posted by lilrascal
Wuf, I essentially made this same argument in the last game and you called me wolfy for it and pushed for my mislynch. Why the change?
I don't recall exactly why I said the threadflow thing to you in the previous game, but I remember saying it. Also I pushed for your lynch for different reasons than that.
So I guess let me explain: I probably shouldn't use the term threadflow and instead should say something like "personality flow". I think when you or somebody from Pog or whatever it's called say "threadflow", you are referring to a much more rapid thing. You're referring to real-time discussions. If that's true, then that is not what I meant when I said threadflow. Under that definition of threadflow, we don't have much of it here on FTR, on account of the games being so slow and people showing up at unusual times as standard. I don't recall a single successful "threadflow" read anybody on FTR has had. We just don't do it that way. Ofc maybe Baud and Ong can because they have played on MS or 2p2 a bit, but I still haven't seen it translated to FTR
Now, what I was referring to was a more subtextual, deeper analysis of a player's play over long stretches, sometimes several days, sometimes the entire game. My village strategy has always revolved around this long-form process, and I've discussed it several times in the past. I don't think that many people argree with it, but it has been a successful strategy for me. It has also been the strategy that gets me in shitloads of trouble, probably because nobody likes it, or at least the way I do it. I tend to do things like absolute fuckall on d1 but then by the late game I rev into full gear. An example you definitely know is how I was so so wrong in going crazy trying to get you lynched in the previous game, but then the next day, the final gameday, I had all the information I needed to bold the final wolf. I've been in the same situation several times here, and I've been quite successful with them. This is where statements like me saying "I'm always wrong until I'm right" or Baud saying in the last post-game "he plays bad but gets there" comes from. I prefer to think of it as a boxing ring, where the village's job is to gradually but effectively corner the wolves, tire them out, get a feel for their gameplan and get them to duck to our feints, so by the very end we are in the best position to deliver an overwhelming combination and get the KO
How this relates to what you quoted specifically, my reads on Hoopy in the previous game came from this "personality flow" analysis. He did two specific things: (1) asked questions back to back that I did not think made sense coming from him given what he had previously done, and (2) had constructed a case against Gabe that did not seem to flow from his real thoughts. It all had an artificial feel to it, but I was so close to missing it. I have been in spots like this with Hoopy several times, and it's always the most subtle thing that gets me to say "ah he's a wolf here" or "just a villager."
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