u need to think less about these spots in a vacuum and more about history and how you are perceived...
with that said we can't tell you what the correct plays are but heres some ideas:
if you think villains range is weighted towards bluffs you should call your strong hands + bluffcatchers. if you think villains range is weighted towards thin value you should consider re-raising your strongest hands and some bluffs, and have a range for calling as well.
board texture and ranges are just pretty much all there is to this...
PERCEPTION, RANGES, BOARD TEXTURE ETC. USE YOUR HEAD NOT YOUR HUD



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