u need to think less about these spots in a vacuum and more about history and how you are perceived...

with that said we can't tell you what the correct plays are but heres some ideas:

if you think villains range is weighted towards bluffs you should call your strong hands + bluffcatchers. if you think villains range is weighted towards thin value you should consider re-raising your strongest hands and some bluffs, and have a range for calling as well.

board texture and ranges are just pretty much all there is to this...

PERCEPTION, RANGES, BOARD TEXTURE ETC. USE YOUR HEAD NOT YOUR HUD