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Werewolf - Collapse of Civilization

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  1. #1
    a500lbgorilla's Avatar
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    Default Werewolf - Collapse of Civilization

    This werewolf game will be played between the following 21 players:

    BennyLaRue
    Bigred
    Bikes
    Boog690
    DanAronG
    DropTheBanana
    Fulsky
    GatorJH
    Gabe
    Hoopy
    Jackvance
    Lolzzz_321
    OngBonga
    Philly and the phanatics
    Ragnar
    Shotglass
    Supa
    TLR
    Wufwugy
    Warpe
    WillburForce

    This game will initially have 3 Werewolves

    The werewolf knows the identity of the other werewolves and wins on the condition that the number of surviving wolves equals or surpasses the number of surviving villagers at any point. The wolves are allowed to communicate with each other privately at any time. The werewolves collectively control one kill each night.

    The game will initially have 1 Angel

    The angel knows only his own role. The angel is considered a villager. The angel's winning condition is the same as the village, the death of all the werewolves. The angel may protect one person each night from being killed. Angel can not protect him/herself.

    The game will initially have 1 Medium

    The medium knows only his own role. The medium is considered a villager. The medium's winning condition is the same as the village, the death of all the werewolves. The medium hears the words of the dead. The medium may attempt to contact one dead person each night. They will make their request to the game moderator who will contact the dead player for a response (to the moderator). If the dead player does not respond in a timely fashion, his words are lost. If a response is given, the moderator will relay it to the medium. "Timely fashion" does not mean before day break.

    The game will initially have 1 Turncoat

    The turncoat knows his own role and the roles of each of the werewolves. The turncoat is considered a villager (as in he counts towards the village total). The turncoat's winning condition is the same as the werewolves, that the number of werewolves equals or exceeds the number of villagers. The turncoat can not communicate privately with the wolves.

    The game will initially have 1 Vigilante

    The vigilante knows only his own role. The vigilante is considered a villager. The vigilante's condition for victory is the same as the village, the death of all the werewolves. The vigilante is given a bullet on each even night (nights 2, 4, 6, etc) which he may choose to use. He can not stockpile bullets.

    The game will initially have 0 Dead

    The dead may be contacted by the medium and asked for perspective or information. Something which is wholly useless. However, upon dying each slain player has a chance at divining the truth of one other player's role. Upon death, the player is given the momentary power of the classical seer. The dead player makes a request to the mod and that request is given a percent chance of success (constant for everyone throughout the game, will not be made explicitly clear what that chance is). The player will either get a message with the look up information or a message that they failed. Because of this, there will be no Dead Thread for this game.

    The game will initially have 14 Villagers

    A villager knows only his own role. A villager is considered a villager. The villager wins when all the werewolves are dead.

    3 Werewolves
    1 Angel
    1 Medium
    1 Turncoat
    1 Vigilante
    14 Villagers
    0 Dead
    Last edited by a500lbgorilla; 08-29-2011 at 08:51 PM.
    <a href=http://i.imgur.com/kWiMIMW.png target=_blank>http://i.imgur.com/kWiMIMW.png</a>

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