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funny how we're spending the whole thread talking about how villain should play his hand....
 Originally Posted by Carroters
Think how difficult it's going to be for him to get value if he makes his flush being oop on a scary board that somewhat nails his preflop calling range. Yuck.
well how often is hero flatting a c/r on this flop? and with this range, how often are we calling a shove on a diamond turn.
also, i don't really get the whole our FE goes down as the hand progresses. i mean if an A hits it's not like hero's snap calling a turn c/shove w AT or anything (in fact yeti theorem would argue that FE is at its highest on the turn). TAggs like us are just used to being played back at by other TAggs on low coordinated flops, but once we're playing for stacks on the turn with a one pair hand, it's a different story.
and that whole "playing for stacks" thing is the biggest part of it, and it's what i was referrencing when i was talking about the pressure points argument. once a bet in the neighborhood of 30bb is made, then the next bet is for all the marbles. this is one of the top considerations (along with FE) that i take into account when i'm playing a draw because, especially when i'm oop, i wanna be the one who is in control of whether the stacks go in or not and put our opponent to a tough decision when we have a draw
so if villain checks and raises our 12bb bet to 36bb then villain has just given us the right to shove our stack (and we can do it with a wide range in this spot). we can play our A, B, C, and D ranges each as we choose, folding, calling or raising as we see fit. if we decide to shove, then we put villain's back against the wall. now he can either call or fold, calling with his A-range, making a tough decision with each individual hand in his B-range, and snap folding everything else. even if we flat (which i don't think we should very often) the turn is a tough spot for villain. he only has one bet to work with, and if the turn doesn't complete his draw, then he can never bet for value, and betting as a bluff is only going to be profitable on a handful of turns (if any). so essentially if we continue to the c/r, then villain will either have to fold his hand to a shove, make a hero call with a draw or pray for a good turn and play 1 street/1 bet poker (which is a terrible spot to be in with a draw).
now consider if villain c/c's turn with the intention of c/shoving most turns (the Jd obv not being one of those if villain's draw is 9c8c or something like that). well villain still has the same fold equity when up against our D range, but now he gets another street of value out of it. now he's more likely to get our draws to fold (although we prolly shouldn't be betting too many turns with our C range) whereas our draws were making villain fold to a bluff on the flop. in short, when playing against TAggs, we improve your fold equity by only giving them two choices, call or fold. they have no chance of continuing for implied odds or for bluffing back to gain fold equity or anything like that. they can only call if they have our range beat.
this play also makes hero warier of auto-double barreling good turn cards on this type of board in the future.
for what it's worth though, i'm ONLY talking about the upper eschelon of his draws, like AdXd, 98s and 6d5d. i totally think that a c/r with the majority of his draws (but ones that can still see a lot of turns that are good to double barrel) is the best line. so our disagreement's kind of a small one
as for the whole thing about floating this flop, i agree that it's not a good one to float. if villain is better than i am, though, then he may be able to find a way to make a float profitable, thus minimizing his c/f range, and if villain isn't quite as good as you or me, then he may not recognize that this isn't a great spot to float and attempt it anyway. i was just saying that i think that villain shows up to the river with something like AdQx every once in a while.
here's how i would expect "tricky TAgg reg" to play this hand on the flop against an opponent like me:
A Range - {77, 66, 22 (if this is even in his range), 76s, QQ+} the nuts. c/r/c shove because a good TAgg is gonna 3bet this flop pretty light, so it's easily profitable to get it in with QQ or better.
B Range - {88-JJ, AdXd, 98s, 6d5d, etc.) basically one of two categories: hands with SD value that can't profitably play for stacks on the flop, and the best of the best of draws that are being played passively for deception. the SD hands are going to c/c most turns and the draws are going to c/shove most turns.
C Range - {draws like JdTd, Ad8c, Tc8c, maybe 6c5c} great candidates with which to play back at opponent's wide cbetting range. hands villain can c/r with, and in the rare cases that the raise is flatted, there are a bunch of turn cards that can profitably be barreled.
D Range - {air} most of these will be c/f'ed. i do think that villain will float a few things in his air range like maybe 6d6x, but it's tough for me to see it being a profitable play.
now it's time for spenda to come in rip me
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