Some strategy thoughts.

1. The vast majority of HU1 and HU2 players are too passive, pre and post.

2. The biggest leak in HU SnG's is limping just because you can't fold. Most players show this tendency within the first half dozen hands, and I know I should win by just staying patient and waiting for the ride to value town. If you can't fold 73s pre...

3. The second biggest leak actually seems to go hand-in-hand with serial limping. About 80% of serial limpers are stations post. Yeah!

4. Stations come in two main varieties, the one-extra-street stations, and the "can't fold until the river stations, and sometimes not even then." Unfortunately for my bankroll, the former predominate, but they're still a blessing to the poker economy.

5. The reasons seeing my opponent limping makes me happy are: I know they won't be putting pressure on me to make hard decisions, they will help me play correctly when they are the PFR, and they will be extending the game so I can have lots of hands to form a read.

6. I pretty much detest limping, so I've been experimenting with it a bit. I still think it's horrible as a main tactic, but here's a way to use it. Say I've got this serial limper I'm battering with aggression. I toss in a limp every now and again, check a street, then let him have the pot. Just to act neighborly. "Sure, we're just out on Sunday drive, looking at the scenery, seeing a few flops." And I'm looking for a rock to bash your head in with, so I can take your stack.

7. By far the players that give me the most trouble are the serial limpers who get agro post. They'll have stats like 80% or 90% VPIP, PFR ~ 20% (often the min-raise), flat calls 80% or more. Then postflop they're AF ~ 3.0 or 3.5. (Higher AF's in HU are a sign of the ability to find the fold button every now and then.) Without the postflop aggression, the obvious way to play them is wait for a hand and bet aggressively, but their ability to check-raise flops and barrel 2nd pair makes them difficult to beat if you go card dead at the wrong moment.

8. If you limp, you need to keep that range polarized and, generally, small. Players that limp KK are a pain in the ass, especially if they get a card rush. Fortunately, with decent reads you get 2 or 3 of these hands before you're dead, because another drawback of limping is that you don't build the pot soon enough with premium hands.

9. Lovin' the maniacs. I used to get impatient, make the "maniac" read, then fire on the first hopeful hand I came across. Now, I'm thinking through the "bluffs" and categorizing them as I see them, trying to guess what type of hand he must be shoveling with. Postflop is a bit easier to guess than the pre, though given enough time either one can work. If you wait a bit, and think a bit, you can almost always get the stacks in as a big favorite even if you're card dead.

10. Bluffing is necessary, but I'm learning to pick spots.

11. If you pick a spot, and the villain donks (or c/r's) the flop, pick a different spot.

12. Once you've picked your spot in theory, wait a few hands for it to materialize. Bluffing only once every 8 to 10 hands is plenty at the nano's. Cbets are bluffs, though benign, but as the blinds grow they can be spewy if you don't have a good reason to barrel.

13. ISF's cash HU guides is gold, even for SnG's.

14. Learn to fold 22 pre. OK, so it's almost playable and seems like a real hand, but HU you can't set hunt profitably, and the ways you can lose with it are just soul crushing. I get short, go all-in with the deuces, the board double pairs above me, and I'm left losing to a 75 who flopped f**k all, which is just how playing 22 works.