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Playing With Starting Hand Frequencies

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  1. #1
    spoonitnow's Avatar
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    Default Playing With Starting Hand Frequencies

    Here's another thing I get asked about from time to time, so I'll make this thread and bookmark it so I can just link people instead of having to explain it over and over. This post has to do with ways to build randomness into your play by using the suits of the cards you're dealt as your randomizing agent.

    Pocket Pairs

    There are 6 ways to be dealt a pocket pair. Taking pocket Aces as an example, there is:

    1. A A
    2. A A
    3. A A
    4. A A
    5. A A
    6. A A

    (1/6) 16.667% - Pick one particular combination of suits, i.e.: two black cards.
    (1/3) 33.333% - Pick two particular combinations of suits, i.e.: two black cards and two red cards.
    (1/2) 50.000% - Pick one suit, i.e.: any combination of suits with a spade.
    (2/3) 66.666% - Pick two suits, and play them if only one of them is in the hand, i.e.: play the hand if it has one heart or one spade, but not if it has a heart and a spade.
    (5/6) 83.333% - Pick one particular combination of suits and don't play it, i.e.: don't play two red cards.

    Suited Non-Pairs

    There are four ways to have the suited version of a particular hand because there are only four suits.

    (1/4) 25.000% - Pick one suit to play, i.e.: only spades.
    (1/2) 50.000% - Pick one color to play, i.e.: only red cards.
    (3/4) 75.000% - Pick one suit not to play, i.e.: you play all suits but spades.

    General Non-Pairs

    If you take any non-pair hand, AK for example, there will be 16 different combinations of suits possible because there are 4 possible suits for the Ace, 4 possible suits for the King, and 4 * 4 = 16. These aren't particularly useful but I'm going to include half of them for completeness so that I won't get asked about them when I link people to this post which would defeat the purpose of typing this out in the first place. So here we go on the most boring thing I've ever bothered to type out.

    (1/16) 6.250% - Pick one suited combination to play, i.e.: both cards are spades.
    (1/8) 12.500% - Pick two suits and play the offsuit versions with those two suits, i.e.: both combinations of one spade and one heart.
    (3/16) 18.750% - Pick one suit, and play the hand when the higher of the two cards is that suit, and the hand is not suited, i.e.: pick spades and play AK as long as the Ace is a spade and the King is not.
    (1/4) 25.000% - Pick one suit, and play the hand when the higher of the two cards is that suit, i.e.: pick hearts and play AK as long as the A is a heart.
    (5/16) 31.250% - Pick one black suit, and play the hand when the higher of the two cards is that suit, and also pick one red suit, and play the hand when the cards are suited of that red suit, i.e.: pick spades and hearts, play any AK hand where the A is spades or the hand is AKs of hearts.
    (3/8) 37.500% - Pick two suits, and play the hand when the higher of the two cards is either of those suits, AND the hand is not suited, i.e.: pick spades and clubs and play AK if the Ace is a spade or club, but don't play if it's AKs of spades or clubs.
    (7/16) 43.750% - Pick a suit, and play the hand as long as either card of the hand is that suit, except when they are both that suit, i.e.: pick spades and play any AK that has the Ace of spades or King of spades, but not AKs of spades.
    (1/2) 50.000% - Pick a color red or black, and play the hand as long as the higher of the two cards is that color, i.e.: pick black and play any AK with a black Ace.

    For the other possible frequencies for unpaired hands just reverse the process, i.e.:
    (15/16) 93.750% - Pick one suited combination not to play, i.e.: Play all combinations of AK except AKs of spades.
  2. #2
    Good post, could come in handy.
    >3

    this is my favourite part of the post
    it looks like angry boobs
  3. #3
    nice post. a slightly easier, less math intensive way is to play most hands on a whim when in LP.
    "If you can't say f*ck, you can't say f*ck the government" - Lenny Bruce
  4. #4
    spoonitnow's Avatar
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    Quote Originally Posted by pgil
    nice post. a slightly easier, less math intensive way is to play most hands on a whim when in LP.
    ldo
  5. #5
    Wow thx spoon, this is helpful to pretty much anyone. <3
    Check out the new blog!!!
  6. #6
    spoonitnow's Avatar
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    Quote Originally Posted by IowaSkinsFan
    Wow thx spoon, this is helpful to pretty much anyone. <3
    It can be, I guess. I assume the vast majority of players wouldn't get anything out of it but I just get tired of being asked about it since I'm supposed to be a math guy or whatever.

    Glad someone might get something out of it though.
  7. #7
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    nh Spoon - I kinda figured that this was one of the first things everyone did when starting to play poker seriously,

    I now think that I was wrong
  8. #8
    I don't get using pseudo-random number generators to dictate play. It seem like it's more +EV to simply use table image, table texture, villain tendencies to in essence 'randomize' your play, throwing off anyone who may be attentive enough to exploit subtitles in your playing style.

    This of course won't work on anyone who's astute enough to notice your adaptations, also noticing the same factors that led you to your adaptation leading them to profile you accordingly, but honestly -- if villains like that exist below high stakes, it's in such a low frequency that I'm inclined to give it to em'.
  9. #9
    spoonitnow's Avatar
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    Quote Originally Posted by d0zer
    I don't get using pseudo-random number generators to dictate play. It seem like it's more +EV to simply use table image, table texture, villain tendencies to in essence 'randomize' your play, throwing off anyone who may be attentive enough to exploit subtitles in your playing style.

    This of course won't work on anyone who's astute enough to notice your adaptations, also noticing the same factors that led you to your adaptation leading them to profile you accordingly, but honestly -- if villains like that exist below high stakes, it's in such a low frequency that I'm inclined to give it to em'.
    I've noticed that a lot of players have similar attitudes.
  10. #10
    Quote Originally Posted by spoonitnow
    Quote Originally Posted by d0zer
    I don't get using pseudo-random number generators to dictate play. It seem like it's more +EV to simply use table image, table texture, villain tendencies to in essence 'randomize' your play, throwing off anyone who may be attentive enough to exploit subtitles in your playing style.

    This of course won't work on anyone who's astute enough to notice your adaptations, also noticing the same factors that led you to your adaptation leading them to profile you accordingly, but honestly -- if villains like that exist below high stakes, it's in such a low frequency that I'm inclined to give it to em'.
    I've noticed that a lot of players have similar attitudes.
    Well there's a large collection of regs who take it to the extreme. ABC bot all the way baby, & to exploit them you sure as hell don't need randomization.

    We don't play fancy against predictable stations, so why would we play fancy against predictable tagg-bots?
  11. #11
    spoonitnow's Avatar
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    I'm sure that you don't "need" randomization to exploit specific players, but I imagine that in any example you gave, you could bring out more consistent and even stronger results by using a randomizing agent in your play in the right situations.

    We don't play fancy against predictable stations, so why would we play fancy against predictable tagg-bots?
    There's nothing "fancy" about using a randomizing agent as part of mixing up your play. Anytime you decide that you want to do a certain action one percentage of the time and another action with another percentage of the time, you can't do it those percentages without an independent agent to guide you.

    An easy example to use would be playing T9s in a FR game in the UTG spot. Maybe 25% of the time you want to raise, and 12.5% of the time you want to open limp. Well you could raise when they are of hearts, and you could limp when they are of clubs and the T is dealt on the left. However, you could never raise/limp with those frequencies if you didn't use some agent of randomization since we aren't able to do this accurately by ourselves.

    Now some people don't want to go to the lengths required to figure out what they believe to be a near-optimal preflop strategy, and in my experience that's usually just laziness or a lack of understanding of how to use it.

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