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Well:
10max= 9 other hands. 1/5 times you'll be paying the blinds.
8max= 7 other hands. 1/4 times you'll be paying the blinds.
6max= 5 other hands. 1/3 times you'll be paying the blinds.
4max= 3 other hands. 1/2 times you'll be paying the blinds.
=> 4 people left including you in any game type.
So as you can see, if we take a 10% chance that someone is holding a good (or better) hand.. at 10 max this is "most of the time", at 8max "more often than not", at 6max "half the time" and at 4max "more likely noone has it than that someone has it".
So it's like a sliderule in which your hand becomes more valuable as the amount of players decreases.
Now, the blinds eating you faster means you have to recuperate them faster just to break even. When you go from 10max to 8max, there is already a 25% increase in blind payment.
So as the amount of players decreases:
* Hand values on your hands go up because it's less likely someone else has something decent. (ie play more loose)
* Draws and such become less playable (too little players to pay off)
* Bluffing becomes more necessary because you need to be able to generate extra income from nothing-hands just to recuperate blinds-loss.
I see this as a "slide-rule".. become more loose, more aggressive and more inclined to bluff with each less player.
Ok maybe this is not very helpful lol.. if you want firsthand experience at this I'm sorry I can't give it lol, I can only give you the "math" behind it at this moment.
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