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Destroying .50/1.00 Limit Table (Fnord)
Fnord posted about a month ago the proposition that he could teach anyone how to destoy a .50/1.00 limit table in 24 hours.
I personally believe one can destroy a microlimit table if one is extra/hyper observant of players' tendencies (viz. a limited raise contains less information than an unlimited raise).
My question to Fnord is, is there anything in particular about your strategy that deviates from the Abdul/Izmet/2+2 advice string? (Are there any secrets you have devised deviating from this gameplan?)
I basically see microlimit holdem (fish holdem) as a pot manipulation game (kind of like limit Omaha8, Stud8) where position seems to matter slightly more than it does in fish NL (basically, positional mistakes can be forgiven in NL by horrendous opponent mistakes, whereas in microlimit a single raise in a limped field can horribly wreck a decent hand...perhaps AQo on the button, 5 limpers).
And on the question of skill in limit v. no limit, I definitely think limit requires more skill, HOWEVER, I'd like to tap the issue of SKILL VS. PAYOFF. Simply put, does NL pay a higher skill level more than limit does? (In other words, I believe limit holdem to be a more-forgiving game in the long run to poor players than NL. Perhaps schooling is a phenomenon too powerful for skilled players to overcome?)
P.S. In my mind, I'm envisioning an X and Y axis, where x in the player's skill level (ordinally labeled neophyte = 0, through grand master professional = 8, with 4 being a decent player who has digested a moderate amount of sound strategy) and Y is the player's mean bank roll change in BB/hour units. The graph labeled "Limit" starts at (0,-4), and gets to about (4, 3). So a decent player with a decent strategy can make $3 per hour in baby games with a high level of variance. However, the graph spikes in the upper end and we get (7, 9). The graph labeled "No Limit" starts at (0, -12), and moves to about (4, 12), with (7, infinity) in the upper end.
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