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Poker Advantage and the Gambler's Fallacy
Ok mates, I know I haven't posted in a while, but I'm fairly boozed, so listen up. I made a little simulation in excel to demonstrate the effect of an overall advantage percentage in a game like poker.
The excel file is available here: https://dl.dropbox.com/u/8752375/PokerAdvantage.xlsx
Now go download it because this is somewhat interactive.
Ok, as far as using the file goes, here's the idea. in the box to the right of the "ad=" one, you can input a certain % advantage (or disadvantage) that you will have in this theoretical scenario. (eg., for a 1% ad, when you flip a coin, you get 1.005$ for heads, and -.995$ for tails) Start val represents your beginning bankroll, final is your final. min and max show your min and max bankrolls over 100k hands. Its pretty self explanatory.
To refresh the chart, just enter a value of '1' into a blank cell anywhere and hit enter, excel will do the rest.
What does this have to do with poker.
Ok, well heres the general idea. I'll give you some of my observations from playing with this a bit on my own, please feel free to add anything you find.
1) The Gambler's Fallacy.
If you have 0% advantage, you aren't expecting to have have 0 net profit 95% of the time. You're basically expecting to be net winner or net loser about equally.
Linear regressions of the data are important here! You'll find that R-squared values are pretty low in two cases:
a: %advantage is low, or zero.
b: the number of "hands" is low
THIS IS ALL INTUITIVE. Small sample size is effectively USELESS in analyzing your advantage. why? statistics. need more explanation? google it.
The big problem I see with the 0% advantage scenario is that it could be very easy in an actual poker setting to interpret the results as "oh i did well here, but then i got bad at poker, but then i got good again in the end".
The moral of the story is that the slope of your linear regression of your results is going to be the best indicator you have of your advantage in poker. Even so, over 100k "hands" you shouldn't expect it to be great, but take a look at your R-squared value for a general idea of how accurate its going to be. The closer to 1, the more accurate.
2) The more your advantage (or disadvantage) deviates from 0, the more accurate your results are going to be.
I haven't gone through to see what sort of sample size would be needed to get well-corresponding slopes to your % advantage based on the magnitude of your advantage, but i assume its going to be cool and something like the graph of y=(ax)^2, with a being your ad%. Somebody should play with it and post results.
3) Why the heck dont poker tracking softwares give you a linear regression with an r-squared value for your results!?!!
From playing with the simulation, I've found that in general, if the r-squared value of your linear regression is greater than about .9, you can generally expect that your slope is going to be a good indicator of your advantage percentage. Hurray!
But if its not, even like .84, you might be anywhere between +/- 1.5% advantage.
Things I'm interested in because of this:
1) Anyone who can implement linear regression and r-squared values into poker tracking software.
2) A general function for the probability density of r-squared values as a funciton of the magnitude of your advantage% and the sample size.
3) ???????
4) PROFIT.
Things I've learned practically from this:
1) My poker garf is pretty bumpy, so Im probably not as hot as I think I am at poker.
2) Without 100k+ hands, any conclusions I draw from my garfs is pretty much useless, provided that my garfs are bumpy. (point 1 included.)
3) If I was really REALLY good at poker ( or really really bad) my garfs wouldn't be very bumpy. Big surprise here: on average, I'm probably mediocre for my level.
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