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We'd also play a lot looser.
WARNING - rest of post may be complete bollocks!
I've been thinking about something similar, basically that we want to be incredibly aggressive & loosish initially against anyone/everyone, and then gradually reduce aggression and loosness as they adjust, baring in mind everyone adjusts a little to ultra aggression. Then as they adjust to our reducing aggression we should jump back up to crazy aggression again: as demonstrated in the following graph, for both quick to adjust and slow to adjust opponents.

I can't help but imagine that if there was some kind of way to measure an opponents speed of adjusting, we could give them a score which would adjust the slope of the graph and give you an awesome strategy. (and this sentence is what justified me putting that sillly graph in this post)
Or another way I was looking at it was that imagine if you had a little sliding bar next to everyone's seat that would automatically adjust itself depending on how loose or tight the opponent has seen you play, ie seen me bluff shove river then bar nudges upwards ets, so when the slider bar was at 100%, villain would open 100% of hands & call down 3 streets with bottom pair, and when at 1% villain was opening only kings and aces. If we could then have an "adjustment factor" for the rate at which any individual adjusts after seeing a particular action, we could then move the bar the appropriate amount for each thing the villain sees.
This would then allow us to manipulate villains range and know how he is likely to react to any given play.
Now this is just thoretical drivel, but I can't help thinking that this concept has some kind of application and is in some way tied to the ftop and I wonder if it's feasible to create a very simple count against each player in their notes to incorporate this principle into daily play.
Oh, and obviously we'd need to know how to play optimumly against villains entire range of adjusted positions. I also imagine most villains would have a max or min position on this scale, whereby no matter how loose/tight and aggro I play, then never play any looser or tighter than x, which in itself would probably be exploitable information.
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