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Weekend WW turbo

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  1. #1

    Default Weekend WW turbo

    If there's enough interest, I would be willing to mod a weekend turbo game.

    Games should last 1-2 hours and start at either 2 p.m. EST Saturday or Sunday, whatever is better for everyone.

    Need 9 players for a vanilla game. If we get 11 we can add some flava.

    LMK
    Last edited by baudib; 11-14-2014 at 03:20 AM.
    Playing big pots at small stakes.
  2. #2
    BankItDrew's Avatar
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    better chance catching a pig falling from the sky tho
  3. #3
    Sounds fun, I could do a Saturday but definitely not a Sunday.

    Were you thinking 7 villagers and 2 wolves?
  4. #4
    DO YOU EVEN TUR, BRO?

    So at the other place, the modbot that was broken for more than a month is finally fixed and nightly turbos are back and running.

    Games take 1.5 hours max, and run like 300-400 posts. This game I played tonight was freaking epic: Featured a very experienced group of players and about 4-5 of the worst plays I have ever seen.
    Just some of the highlights:
    1. Uber strong village core of 4-5 players had the two wolves nailed down on D1 and neither got lynched.
    2. Wolves nomming someone n1 who could not possibly be seer.
    3. Uncounter-claimed seer peeks a wolf on n1 and FPS it and gets lynched over said peeked wolf.
    4. F3 essentially lasted for 2 days because of the outed wolf and 2 very clear villagers.
    5. The wolf spent most of D3 defending the villager he was obviously going to go up against on D4.
    6. Epic win by me.

    http://forumserver.twoplustwo.com/59...-49-a-1493449/
    Playing big pots at small stakes.
  5. #5
    Quote Originally Posted by baudib View Post
    DO YOU EVEN TUR, BRO?

    So at the other place, the modbot that was broken for more than a month is finally fixed and nightly turbos are back and running.

    Games take 1.5 hours max, and run like 300-400 posts. This game I played tonight was freaking epic: Featured a very experienced group of players and about 4-5 of the worst plays I have ever seen.
    Just some of the highlights:
    1. Uber strong village core of 4-5 players had the two wolves nailed down on D1 and neither got lynched.
    2. Wolves nomming someone n1 who could not possibly be seer.
    3. Uncounter-claimed seer peeks a wolf on n1 and FPS it and gets lynched over said peeked wolf.
    4. F3 essentially lasted for 2 days because of the outed wolf and 2 very clear villagers.
    5. The wolf spent most of D3 defending the villager he was obviously going to go up against on D4.
    6. Epic win by me.

    http://forumserver.twoplustwo.com/59...-49-a-1493449/
    WTF do you get modkilled if you type more than 20 words per post or something? How do you even read people?
    Congratulations, you've won your dick's weight in sweets! Decode the message in the above post to find out how to claim your tic-tac
  6. #6
    turbos are hard, and this game illustrates how experienced players can make amazing mistakes. i've taken to using my iphone and laptop while playing, so i can post on one and reread on the other. people run out of time all the time, seers get lynched, etc.

    so yeah, like poker, WW turbos are super high variance but there is an art to it. this guy Jcohen reads me correctly 100% of the time by my 2nd or 3rd post, it is frankly astonishing.

    you make thin reads, figure out who is trying to solve the game whereas other people are leaving their options open. it's a really small group of players in the turbos so we've gotten a great feel for each other's games.

    probably the first 2-3-4-5-10 you play you'll have no idea. I've never lost at f3 btw.
    Last edited by baudib; 12-04-2014 at 06:12 AM.
    Playing big pots at small stakes.
  7. #7
    the village basically had both wolves 11 mins into that game, lol.
    Playing big pots at small stakes.

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