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I did some math for 4-betting/calling shove AK both IP and OOP. Ofcourse I had to make assumptions on stacks and betsizing, so I went with:
- 3x 3-bet IP
- 4x 3-bet OOP
- 4-bet is 2,5x 3-betsize always
- Stacks 100bb.
OOP (villain is in position), play goes like:
hero raises 4, villain raises 12, hero raises 30, villain pushes 88 (66 for hero to call).
This makes 66 to win 134, odds offered are 1 : 2,03.
Now villains range comes into play.
Calling is -EV when villains range is:
AA, KK - we have 19,6 equity/1:4,09.
AA, KK, AKs - 27,46 / 1:2,64
AA, KK, QQ - 31,8 / 1:2,15
Calling is +EV against every wider range, like:
AA, KK, QQ, AKs - 34,403 / 1:1,91
AA, KK, AK - 37,85 / 1:1,64
AA, KK, QQ, AK - 39, 59 / 1:1,53
AA, KK, QQ, JJ, AK - 40,54 / 1:1,47
IN POSITION, play goes like:
hero raises 4, villain raises 16, hero raises 40, villain pushes 84 (56 for hero to call).
This makes 56 to win 144, odds offered are 1 : 2,57.
Calling is -EV when villains range is:
AA, KK - we have 19,6 equity/1:4,09.
AA, KK, AKs - 27,46 / 1:2,64
Calling is +EV against every wider range, like:
AA, KK, QQ - 31,8 / 1:2,15
AA, KK, QQ, AKs - 34,403 / 1,91
AA, KK, AK - 37,85 / 1:1,64
AA, KK, QQ, AK - 39, 59 / 1:1,5,3
AA, KK, QQ, JJ, AK - 40,54 / 1:1,47
General rule of thumb is as long as AK is in villains range, it's no doubt +EV with about 100bb stacks or less.
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