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 Originally Posted by daven
JQ hand is interesting. Shame there isn't a heart among that flopped junk. Discount 22-66 a bunch vs this villain, but still check it back and prepare to raise the turn
i'm curious as to the rationale for raising turn leads? seems like that's just too often going to perceived as the reg deciding too late in the hand that its time to start bluffing when he credibly reps nothing. obviously depends a lot on hero's strategy (or more specifically, villain's perception of it), i don't have any remotely strong hands i check back this flop with.
 Originally Posted by daven
you have more nut hands in your range than he does, i'm not sure how relevant that is though, cos your range is still mostly a couple of overcards + sometimes a gutter
certainly true when i make the initial CB, though the point i was trying to make by comparing the size of our "nut ranges" was that i feel i can peel vs C/R's pretty wide here because they will often just be Ax trying to attack a perceived weak range, and my range (once it's narrowed down by my continuing vs a C/R, when i will almost always just call) is far stronger than villains because he seldom has more than 9 combinations of nuts, and i have 3-4x times that many, all of which i will just call vs a C/R so villain can hang himself on later streets if he wants.
... maybe i'm thinking too deeply about this
thanks for reading+commenting to both you and beano
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