|
Practicing Ranges
Some folks have been asking about how to practice putting villains on ranges. I admit, I have sucked at this for a long time, but I also have the advantage of knowing a bit of learning theory. I've tried several things to help organize my range estimates at the tables. This is the process I'm currently using.
Chunking
Chunking is like phone numbers, grouping several items into groups of 3 - 5 so the brain can process / remember them more easily. I created 9 chunks organized according to strength and postflop playability. You might argue with it - that's fine, make your own. The key features of these chunks are:
1. Each chunk is approximately 5% of all NLH starting combos.
2. The hands within each chunk tend to get played in similar situations (like the Axs / sc's get 3bet light a lot, for example).
3. The chunks are arranged top-to-bottom according to strength (roughly).
Here are my chunks, along with the names I identify them with at the tables:
Premium: AA, KK, QQ, AK, AQ, KQ
BW-J: AJ, AT, KJ, QJ
pp's: JJ - 22
BW-T: A9, QT, KT, JT
Axs/scs: A8s-A2s, T9s-65s, J9s-86s
Axo: A8o-A2o
Kxs/Qxs: K9s-K2s, Q9s-Q2s
9's: K9o, Q9o, J9o, T9o, 98o, T8o
If you want different groups, you can rearrange this to your heart's content. Now that we have them, wtf do we do with them?
Ranges at the Table
Here's a simple example. I get AQ in the CO, open for my standard raise and get flatted out of the blinds by a TAGG wannabe, say, 18/14/2.5 with 3bet ~ 2.5% . All right, I'm trying to estimate his range. That 2.5% 3bet means half the "premium" is gone. I don't rule out AA or AK all the way - I think of it as about half the total combos gone since, at my stakes, some folks will flat KK+ (that didn't happen much at 10nl, btw).
Now, if I'm in a tight spot, I can check popup stats to get exact flatting percentages. Here, what I do to estimate the percent of hands he'll flat is take the "gap" in VP$P and PFR (18 - 14 = 4) and multiply it by 2.5: 10% estimated flatting range. For TAGG's who are a bit positionally aware, I use "2.5x gap" for Blinds/EP and "3x gap" for CO/BTN. It gives a decent estimate of the numbers of hands I need to include, for reasons we can discuss later in the thread, if anyone cares. For the moment, let's assume he'll call with the 10% just below his premium 3betting range.
OK, so I need 10% of hands not including the "half premium" chunk he'll 3bet. So I grab all the pp's chunk, obv, plus the "worst" half of the premium chunk and the best half of the "Broadways w/ J's" or BW-J chunk. That's about right. Just for clarity, I'm thinking that AQ, KQ, AJ, KJ and JJ - 22 are in this flatting range.
I also include a bit of "junk" or wiggle room in the range, just to admit that he might do something different or simply lose his mind and flat with 65s for reasons known only to him. That's why I don't do much with sooted cards in the top 4 chunks - I need simple and easy-to-use chunks and can toss in a couple sooted combos when needed, usually keeping track of them with the "junk" part of the range.
When the flop comes T83 rainbow, I'm cbetting pretty much every time (regardless of what I actually have) since these cards only hit the sets and JJ which are a pretty tiny portion of his range. I wanted y'all to see the end result of the idea: the ability to grab and deal with chunks or half-chunks instead of individual cards.
Practicing Ranges Estimation
Step 1 is to really understand your HUD stats and what they mean. They give us usable figures so we know how many combos to throw into the preflop range. (Remember, we always add few "extra" combos or "junk" so we don't get crossed up when the action fails to conform to our estimate.) That's a whole other thread, so I won't mention much about HUD stats here.
Step 2 is to take HH's and work through them, pausing on each street to formalize the range. After the flop, I'm throwing combos out of each chunk, and trying to keep track of the parts. It's not easy and does take time to master when I have to do it in my head. That's why I practice away from the tables.
Learning Theory
Each of us has various learning styles, usually one we prefer and one or two others that we can manage OK. I'm a visual-spatial learner, and most people enjoy kinesthetic or tactile (i.e. "hands on") learning. Basically, the more senses we get involved, the more we're likely to retain. So I made this chart:
Poker Ranges
You can see each box has a chunk in it, so each is about 5% of combos. I take about 20 pennies, and I start off preflop marking whole chunks by placing a penny in the top corner of a chunk. If it's a half chunk, the penny goes in the bottom corner. Postflop, I tend to place pennies over the combos inside the chunks that I'm eliminating, so I see only the combos that are left. I keep going street by street, moving the pennies around and narrowing the range further.
The process is visual, kinesthetic, easy-to-use and workable in terms of usefulness translating to actual game play. OK, so much for learning theory.
Finding HH's to Practice With
The final suggestion I'll make is to use PT3 or HEM to "profile" someone you have 500+ HH's on. I find someone with "typical" stats, something like 24/16/3 that I see a lot of at my tables. I filter using the following criteria: "Showdown = TRUE" and "Final Pot > 40bb." My rationale is that these hands will play out over multiple streets, so I'll have several chances to narrow the range.
I can often find villains with 1k+ HH's, and this filtering generally yields about 10 - 12 hands. Usually, I played postflop in less than 2 or 3 of them (some of which I remember, so I don't want to use them unless I'm analyzing my own play).
I start the replayer and play the hand like I'm this Hero. I estimate the ranges for Hero with pennies and paper, and estimate the ranges for whatever villains join in based on their HUD stats (but do it my head). I grade my session. Out of 10 HH's, I think I ought to be down to 5 - 6 combos (and be right!!) about half the time. Sometimes, you just can't narrow it down too much because someone just shoves a bluff. But even there, I mark an effort as FAIL if I can't guess within 10 combos. If I can nail down as many as 2 HH's to 3 combos or less, that's A work.
Each HH I analyze takes 3 - 5 minutes, depending on how wide the preflop ranges are and how much information I can get from the action, board texture and other reads. So I can do 8 - 10 in half an hour. I try to do one range practice session per week.
Example
Here's an easy one to get you started from my last practice session. The "Hero" I'm analyzing in this hand is the BB and has these stats: 22/16/3 over 900 hands with 11% 3bet from BB over 64 chances. Her "folds to cbet" is 51% and "raises cbet" is 11%. Her "folds BB to steal" is 77%.
The villain in the hand is the SB who is 40/10/1.3 over 90 hands with "steals from SB" of 30%.
$0.25/$0.5 No Limit Holdem
5 players
Converted at weaktight.com
Stacks:
UTG ($120.85)
Hero (CO) ($90.80)
BTN ($64.45)
SB ($72.75)
BB ($98.25)
Pre-flop: ($0.75, 5 players) Hero is CO
1 fold, Hero folds, 1 fold, SB raises to $2, BB calls $1.50
Flop: ($4, 2 players)
SB bets $4, BB calls $4
Turn: ($12, 2 players)
SB bets $12, BB calls $12
River: ($36, 2 players)
SB bets $20, BB calls $20
Final Pot: $76
If you're interested, work through the HH using my chunking method or any other organizational system that helps you. Discuss each street, and narrow the BB's range to less than 5 combos. Bonus points if you can narrow it to 3 or fewer combos for the BB.
Focus on BB initially, and we'll discuss the SB's range later.
|