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No theme werewolf gameplay thread
Except the themeing of ur mom
The Living
Baudib
Gabe
MMM
JKDS
Dhuber
Ong
BID
Keith
Hoops
Rillz
Keybored
Luco
Daven
The Dead
A crazy, themed game (or ur mam)
The Village
9 villagers
4 wolves
4 ghost angels! These do not count towards living totals, but the village cannot lose while any of the ghost angels remain. On Night 1, the first lynched player chooses 4 players to protect. On Night 2, he and the rest of the dead thread choose 4 players to protect. On Night 3, same thing. This goes on as long as the game does, but every successful protect can only work once. This means that if on a night, one of the four protect targets works and saves the player from nom, the next night, there are only 3 ghost angels left, so only 3 targets can be chosen on subsequent nights. The goes on until there are a total of 4 successful saves.
If there are no successful saves by the time enough players are dead to normally end the game, 2 ghost angels will be exchanged for one dead player to be revived and that night's nom will be auto-blocked. This can happen two nights in a row if need be, but it will require all 4 ghost angels. If there is just 1 ghost angel left, I will use mod discretion to determine if it is enough to block a nom and revive a dead player. I will moderate the ghost angel power based on how its perceived to affect the game. Like if it appears to be crushing the wolves, I'll reduce its power but if the village is getting crushed I will use its power. The dead thread can't choose to use the exchange power, only I choose when it's appropriate. I will only use it when it is fair for all living players. At Day 5 and beyond, the ghost angel should be completely done
If anybody attempts to exploit this by doing something like try to tell the village who they'll protect at night just before they get lynched, I will strip the power away. Put simply, don't talk about protect targets. They're for the dead thread to decide
I know this all might be a little complicated. Its purpose is that because there are a huge number of wolves (9v4 is super wolf heavy), things need to happen in order to let at least Day 4 happen before the end of the game. Adding living specials is not a good option since they result in more deaths (vig) or known villagers (seer/angel) and ultimately end the game earlier. In this format, it is probably extra hard for the village since they don't have any special powers to help find the wolves (like seer), so they have to get the job done through lynches, but this adds a gameplay element for the dead thread, as well as what I think is a major pro-village thing in that one or two confirmed villagers can come out of the dead thread and help the village. Obviously the dead thread will be completely spoiler free
If this format doesn't work, I'm sorry. It's experimental for sure. I'm trying to make a game that can't be cinched with a massclaim and can't end too early, and gives both teams a fighting chance
Day 1 starts now and ends sometime on Monday. With 13 players, it's 7 to lynch!
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