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trying to recreate the post baudib edited
Originally Posted by baudib
Yay I'm a legit bandwagon.
Basically JKDS, it means that the dead thread gets to be the angel and they get to vote on who gets protected each night -- 4 players.
I think this is gonna be a nightmare for Wuf but should be interesting for the deaders
Originally Posted by baudib
^^ that'd be pretty sick. like wolves could have a whole leveling strategy, it'd be kind of crazy.
Originally Posted by baudib
sick game, i think. i almost wanna die now
Originally Posted by baudib
Keith, I know where you're coming from because this went through my mind too, but obviously it's always going to be better to lynch a wolf than not.
I think the thing to take away is that D1, the cost of a mislynch is less than normal. If we mislynch, we have a shot at blocking the wolves' kill. If we get a wolf, then obviously the wolf alone in the dead thread would never stop the wolves' kill.
Originally Posted by OngBonga
Interesting.
I've thought deeply about this for at least a minute and optimal play by far is a lynch baudib.
Originally Posted by baudib
It's like after I spew hard and get lynched D1, I can still help the village. When you're dead your view of the game changes I think, and new revelations come clearer when you're not fighting to stay alive.
Originally Posted by baudib
So if I am reading this correctly, it's not a total disaster if we lose a couple of villagers the first few days. Obviously it's not +EV to lynch a villager but let's say we mislynch D1, wolves get NK that has ~50% of being blocked, and realistically much higher than that if we can make reasonable reads.
let's say
D1 -- mislynch
N1 -- 50% chance of NK
D2 -- we have 1 or 2 villagers dead
N2 -- Roles are known (presumably?), the dead village voting bloc has enormous control.
I assume the wolf is not going to give up any information when he is outnumbered 2-1. How are ties settled in the dead thread?
why would a villager baudib want to know how ties are settled? kinda important if baudib is a wolf and manages to die first.
Originally Posted by baudib
NO WAIT I did that wrong. bad math.
we only have a 4/12 shot of saving a villager barring good read. But still it's interesting.
I was doing a bit of math and it comes out to slightly -EV on a random lynch/random save.
HOWEVER
The interesting part comes in where the wolves have to play cat and mouse with the dead thread.
It FORCES the wolves into a suboptimal nightkill because they will have to try to avoid the ghost angel!
So I think this format actually rewards good play and just play super aggro as a village and we'll have more of the better players around late in the game.
LOL GG WOLVES
ll at oncentrating on villagers dominating the dead thread. how about when the wolves can dominate the earlky dead thread and then pick off those better players without opposition
Originally Posted by OngBonga
Pretty sure that a wolf dying today and taking control of the dead thread is +ev for the village. All it would mean is they have a clean kill tonight. But seeing as they have a 66% chance of a kill even if a villager dies today, then it's clearly in our interests to lynch a wolf today if possible.
same thing from ongie.I can't help thinking that baud and ong are both wolves trying to get lynched and dominate the dead thread and control the angel protects. look at their reactions, how can wolves controlling the angel be +ev for the village. ong and baud have to die starting tomorrow where they can't control the dead thread. they usually die early and it looks like they are going out of their way to ensure it happens at the start.
also interesting that baudib didn't get modkilled for it. if he's a wolf then it rewards the wolves and achieves the outcome that they were trying for i.e to control the early dead thread and angel protects and puts wuf in a shitty position.
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