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The modding was great, thanks rilla.
I liked the set up very much. Mainly the fact that the first night is seer only night, and there's no recruit. I don't think I could ever be made fan of a recruit WW, and I don't like the wolves getting a kill on the first night at all
But I propose an improvement. I do think the game favors the wolves too much, but regardless of that, I'd like to see an improvement on early game. What I mean by this is that some villagers are kinda just always screwed. The same damn players are always early wolf kills. It hurts game quality IMO, and must be quite frustrating for those players.
So I propose a new role, Necromancer. He's just a regular villager who can raise one dead villager. He can't raise a wolf or a special back from the dead, if he dies before he raises somebody then he loses his power, and if he is the very first regular villager killed by the wolves, he himself raises back from the dead. The person he raises will obviously be a villager, and the wolves simply have to eat that villager again in order to get rid of him
I think this won't make modding much of any harder, will increase participation and increase the enjoyment of early to die good players since one of them will surely be the raise target, and it won't make things too much more difficult for the wolves. I don't care if it's harder on the wolves though. As I said, I think it's too easy for them anyways. I haven't been a wolf, so I guess you could say I don't know, but currently I feel like when I am a wolf I'd wanna do something screwy and dumb just to feel like I'm playing fair
I mean, think about it, the seer found 80% of the wolves in the early game, the remaining wolf was a high profile target, yet the wolves still won. Shit needs to get tougher for them. Regardless, I don't care about that, I just care about increasing participation for all and enjoyment for the players who are regularly eaten in the beginning. I mean, if your name is JV, you're one of the first to die like 90% of the time unless you're the angel or a wolf. The fact that philly even protected JV shows that there needs to be a change here.
Or we could do a Poltergeist. Something along the lines of the mod flips a coin to find out who becomes the poltergeist (the first or second wolf kill), then that player gets to return for one Day just after the midway point of the game, so like on Day 6. Something like that. I like the Necromancer better though. I think it could make some interesting game play. Honestly, I just want to force the wolves to start considering not always ldo killing the JVs, Gators, Rillas, JKDS, of the world first
Actually, I would support adding a necro, polter, and another wolf. Three more special roles, easy to mod, not much harder for the wolves since there's another one of them, and the necro and polter would go a long way in increasing participation of the incessantly early killed good players. Obviously, you don't want too many special roles, but a few more isn't too many IMO
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