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 Originally Posted by Pelion
e.g. If we have are in a spot where villain will call us with the top 60% of his range and we need 50% FE for a bluff then when we have a nut hand he will call 60% of the time, and when we have a bluff he will call 60% of the time.
What we're trying to do when we add a % of bluffs, though, is to make the villain expand his calling range so that <{bluff+ vb}> is bigger than <{vb}>. (right?)
ISF: that's golden. I feel like I am still in the middle of the movie where he can almost keep up with Morpheus but still falls down from the rooftop.
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