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 Originally Posted by ensign_lee
teamliquid is like the ftr of starcraft2. If you're looking for a resource, you won't do better than that.
As far as zerg, if you're new to SC2, I wouldn't recommend zerg. Why? Because they're *easily* the hardest race to master. This is because of their larvae mechanic. It's basically a third resource you have to manage, and it's really difficult in the early game. Do you use these larvae to produce drones? If so, your standing army will be much smaller. Do you use those larvae to produce troops? If so, and you don't use them to attack or anything (successfully), you've basically hurt your economy going into the future since those larvae could have been drones, helping you gather more resources.
Also, for the zerg counter to Thors: try ultras. DO NOT TRY MUTAS. Thors hard counter mutas so much it's laughable. Area of effect attack against light air units = muta death. Or, if you want to go the cheap route (and the Thors don't have support units), use shit tons of lings. Cost for cost, the lings are super effective vs Thors because lots of the Thor damage will be wasted.
qft, teamliquid is awesome. although in fairness you have to give them time to put together solid strat threads/articles. sc1 was played and perfected for over 10 years and people were still learning new things.
you're definitely right that zerg is the hardest race to master for a new player. you really have to have your queen larvae injections down pat and be able to do it consistently over multiple bases. right now i'm just hotkeying each hatch to 4-5-6-etc. (not unlike brood war) and keeping the queen next to it and doing a lot of *click*v*click* and 4szzz5shhhh6sdddd or whatever. there's probably a better way.
muta vs thor is hilarious, i can attest to this
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