|
|
 Originally Posted by ensign_lee
(1) You can't play single player offline now, just fyi
(2) Hard counter to immortals = marines (especially stimmed). Or, anything with a high damage per second that takes place with small attacks.
(3) You don't have to, but for the most part, marauders >>> every gateway unit, so it's a good viable strat.
(4) Terrans are kidn of built to turtle until they're ready to push. if you don't turtle, I think you picked the wrong race.
thanks for the tips (everyone).
I do think I have to disagree with #4 though lee.. I mean, ya TvZ or TvP you need to wall in, but I'm not sure I consider that "turtleing." Sure youre not early expoing as quick as most zerg builds, but I don't think you have to necc turtle, esp vs toss who you should be owning in open battle with a lil micro early game-mid game.
I guess I just need to scout a lot more, remember to always sit a rine at the watch towers, etc.
|