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 Originally Posted by MadMojoMonkey
Dayum. I bet the fight screen that sometimes spawns a dozen monks is murder (as if it wasn't already the only really challenging fight outside of the main quest).
Have they fixed the Lancer class's CT on hit timing? The lancer was potentially a great class, but since you couldn't tell when their jump would land, you couldn't really take full advantage of their raw power.
Almost all of the encounters have changed to something more challenging. There are a few funny maps where you have to fight like 10 of a class. Lancers have had their speed buffed substantially and the jump skill always had a cast time of 2x speed. You still have to plan for when it will land, but it will generally land faster.
BTW, there's a comprehensive FFT mechanics faq on gamefaqs.com that I would advise reading. It explains how all damage is calculated, how all of the support/reaction skills work, and how the CT system works. Also complicated shit like reflect trajectories (of which the AI is completely capable of abusing now) and mime. If you're in tune with how the CT system works, you should be able to get your jumps through the vast majority of the time.
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