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It's the kind of play I've tried many times (much less so now, simply because it just doesn't work often enough) and I just don't think it works. You can never be sure if you're up against a draw; a low pair being overplayed by a donk; a LAgg hanging on for a miracle card; or a decent hand being slowplayed. As only one of these actually pays you off, I'm not sure how it can be justified.
If the suggestion is that after two barrels are fired, a third is always worth dispatching, then that might be a different argument. I think.
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