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Okay, in that case, I think that the third paragraph of my response applies. If villain is capable of squeezing with marginal hands (aka, semi-bluffing), then it's reasonable to expect that he's the type to feel comfortable 3b'ing strong draws here on the flop. So against those hands (though there aren't a ton of them in his range, tbh), we're basically bluffing ourselves off of our own hand when we CiB.
Against, TT-QQ, we get him to fold or MAYBE feel priced in only to snap fold on later streets, whereas we can likely get more value against these hands by betting on something like $0.90 on later streets.
Against TP2K type hands, I think that all we're doing is making him play skittish without actually charging him that much. It's like we get all the suspicion of a larger raise without getting all the money. Whereas we would have had a decent opportunity of getting his stack (if the betting goes something like $0.90->$1.14, then $2.60->$2.94), now we're just getting an extra $0.32 and a chance of squeezing another ~1.50 out of him. But who knows, maybe these players are more cally than I'm giving them credit for.
Of course, if villain feels like getting punchy (double barrels and such) with any kind of pure air or 77 type hand, then we're completely blowing a chance at getting that money.
Of course, I think that it makes us lose more money against 99/KK/AA, but I think that the more money we win against the other parts of his range make up for losing our stack to 7 combos (well, okay fine, 10 combos; no one knows how to fold 55 preflop at these stakes).
Preflop is a much better opportunity to manipulate his range in our favor. UTG openers rarely react to a CiB by 4b'ing with good-not-great hands like 77/AQ (and they'd much rather call than fold getting that price), whereas they will almost certainly 4b their nut range. So long as you have a bluffing range for doing this (A2s/54s type stuff), then it can be tough for villain to play OOP without the initiative.
EDIT: NOT that I'm trying to give the BC a case of the FPS. It takes a decent understanding of opening ranges and 3b'ing math and meta-game to be able to pick spots to turn a few folding hands into semi-bluffing hands and a few flatting hands into value raising hands, but since OP was so interested in how to manipulate ranges in our favor, I thought I'd throw that out there.
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