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Tight v. Loose

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  1. #1
    sarbox68's Avatar
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    Default Tight v. Loose

    So I spent some time studying n' sh!t... like I'm spose to... TTOP has a great section on adjusting tight v. loose tables. If I read it right, I'm supposed to:

    On loose tables...
    - Bluff less, 'cause fools got a jones to play
    - Loosen up on my legitimate hands, 'cause I'll get play against weaker ranges
    - Bet for value more, 'cause they'll call bets with weaker sh!t
    - Call with more hands, 'cause they range is wider
    - Play more drawing hands, 'cause they more likely to pay me off when I hit

    On tight tables...
    (... here's where the sh!t get retarded, 'cause I'm gonna do this in reverse...)
    - Bluff and semi-bluff more, 'cause it's fit or fold baby
    - Tighten up my "made hands", 'cause vil's PF reqs are tighter, as are the hands they're willing to move thru the streets with
    - Bet for value less, 'cause they playing a tighter range so are more likely to have something that will be worth raising you (potentially, off your hand...)
    - Call less... (no sh!t)
    - Give up on drawing hands more quickly, 'cause they are less likely to pay you off when you hit ('specially flush draws that are like, OMG could I have more hair goop in my hairbrush, so obvious....)

    So two questions...

    1) Is there other sh!t I should be thinking about?
    2) This whole discussion in TTOP is regarding the overall game. Can I apply these same ideas pretty effectively on a player level? Anthing else that's unique to that application.

    I read so I know so I can f-k it up betters when I play
  2. #2
    bjsaust's Avatar
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    The main thing to bare in mind that jumps out at me, is to be aware that sometimes tight players become calling stations (loose) postflop, and sometimes loose players become weak-tight (tight) postflop. Just make sure you're not using pre-flop reads to adjust to their postflop play.

    Yeah, you can generally apply these concepts at a player level, although this is where the term isolation comes in. Its much easier if we can isolate a single player to play against postflop than see it multiway and try to thread a way through multiple types.
    Just dipping my toes back in.
  3. #3
    I think you already do 2 to a degree and if you are asking that question maybe need to do it more?

    The drawing hand bit makes some sense becuase I think your right but if you stick someone on AK/KK/AA, someone else on KQo and another on 98s the odds go 54/17/28 (in pokerstove). Playing KQ against a tighty means if I hit I am still not always happy. But you are right in saying your implied odds can go down a fair bit with drawing hands against a tighty. Not sure how I actually balance these ideas in my head.
  4. #4
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    I think that this is outdated.

    My views:
    adjust to players, not tables.
    Is a table with a 35-25, two 18-16s, two 12-10s, and four 6-4s tight or loose? try and answer that, then answer the same question for each of the players.

    also consider whether the players are aggressive or passive, and whether this varies between pre- and post- flop
  5. #5
    Ragnar4's Avatar
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    Default Re: Tight v. Loose

    Quote Originally Posted by sarbox68
    So I spent some time studying n' sh!t... like I'm spose to... TTOP has a great section on adjusting tight v. loose tables. If I read it right, I'm supposed to:

    On loose tables...
    - Bluff less, 'cause fools got a jones to play
    - Loosen up on my legitimate hands, 'cause I'll get play against weaker ranges
    - Bet for value more, 'cause they'll call bets with weaker sh!t
    - Call with more hands, 'cause they range is wider
    - Play more drawing hands, 'cause they more likely to pay me off when I hit

    On tight tables...
    (... here's where the sh!t get retarded, 'cause I'm gonna do this in reverse...)
    - Bluff and semi-bluff more, 'cause it's fit or fold baby
    - Tighten up my "made hands", 'cause vil's PF reqs are tighter, as are the hands they're willing to move thru the streets with
    - Bet for value less, 'cause they playing a tighter range so are more likely to have something that will be worth raising you (potentially, off your hand...)
    - Call less... (no sh!t)
    - Give up on drawing hands more quickly, 'cause they are less likely to pay you off when you hit ('specially flush draws that are like, OMG could I have more hair goop in my hairbrush, so obvious....)

    So two questions...

    1) Is there other sh!t I should be thinking about?
    2) This whole discussion in TTOP is regarding the overall game. Can I apply these same ideas pretty effectively on a player level? Anthing else that's unique to that application.

    I read so I know so I can f-k it up betters when I play
    Remember that A) TOP was written for limit games and B) That limit games can change drasticly having just one terrible player sit in the right spot.

    Making a game loose/tight.

    The argument that you should "Play the man" is more of an NL argument. Lots of good stuff in TOP, just be careful where, and how you apply it.
    The Dunning–Kruger effect is a cognitive bias in which unskilled individuals suffer from illusory superiority, mistakenly rating their ability much higher than average. This bias is attributed to a metacognitive inability of the unskilled to recognize their mistakes
  6. #6
    I like the way the thread starter posted. I also like the answers. Play the players not the table. It's also true that you may have both types of players at the same table.
  7. #7
    One of the first things I learned was to make notes on all players as play progresses, even if it is just starting hands you have seen limped/raised. This allows you later on to make reads on individual players when you have to.

    Then no matter if the table is loose or tight, it is the individuals you are up against post flop that matter. Preflop it is also easier to raise when you know who will fold blinds to a raise, or fold a limp to a raise. If you can isolate a weak player post flop, all the better.
  8. #8
    Chopper's Avatar
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    Ragnar, you dont "play the man" in LHE games cause its a NL theory only?
    LHE is a game where your skill keeps you breakeven until you hit your rush of random BS.

    Nothing beats flopping quads while dropping a duece!

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