So I spent some time studying n' sh!t... like I'm spose to... TTOP has a great section on adjusting tight v. loose tables. If I read it right, I'm supposed to:

On loose tables...
- Bluff less, 'cause fools got a jones to play
- Loosen up on my legitimate hands, 'cause I'll get play against weaker ranges
- Bet for value more, 'cause they'll call bets with weaker sh!t
- Call with more hands, 'cause they range is wider
- Play more drawing hands, 'cause they more likely to pay me off when I hit

On tight tables...
(... here's where the sh!t get retarded, 'cause I'm gonna do this in reverse...)
- Bluff and semi-bluff more, 'cause it's fit or fold baby
- Tighten up my "made hands", 'cause vil's PF reqs are tighter, as are the hands they're willing to move thru the streets with
- Bet for value less, 'cause they playing a tighter range so are more likely to have something that will be worth raising you (potentially, off your hand...)
- Call less... (no sh!t)
- Give up on drawing hands more quickly, 'cause they are less likely to pay you off when you hit ('specially flush draws that are like, OMG could I have more hair goop in my hairbrush, so obvious....)

So two questions...

1) Is there other sh!t I should be thinking about?
2) This whole discussion in TTOP is regarding the overall game. Can I apply these same ideas pretty effectively on a player level? Anthing else that's unique to that application.

I read so I know so I can f-k it up betters when I play