Quote Originally Posted by martindcx1e
Quote Originally Posted by Lodogg
Reraise #1 and #2. You are more than likely ahead. Reraise #3 for information. If they push then get out. Fold #4 and call #5 if the player is aggro.
On 1 & 2, what are you hoping to accomplish with your raise? On 3 do you think worse hands will call your raise?
Yes, depending on villain, hands like QJ/QT/JJ/TT might call in hand 1 and a flush draw will probably call in hand 2. Basically I raise here for value and to see how villain responds to it. If you simply call the raise and get to the turn you still have no clue if villain has trips. Raising the flop against the average player will help you figure that out. If he flat calls and bets out the turn, he probably has trips. If he flat calls and checks the turn, he probably has a weak Q or a draw, at which point you can value bet.