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The hand I'm going to analyse, without my holdings shown.
Villain is 18/11 with a 6% 3bet, a 67% fold BB to steal and a 0/3 fold to cbet over 90 hands
$0.05/$0.10 Ante $0.02 No Limit Holdem
6 Players
Hand Conversion Powered by weaktight.com
Stacks:
UTG ($28.46)
UTG+1 ($26.84)
CO ($21.33)
Hero ($25.08)
SB ($7.79)
BB ($12.66)
Pre-Flop: ($0.27, 6 players) Hero is BTN
3 folds, Hero raises to $0.30, 1 fold, BB calls $0.20
Flop: ($0.77, 2 players)
BB checks, Hero checks
Turn: ($0.77, 2 players)
BB checks, Hero bets $0.50, BB calls $0.50
River: ($1.77, 2 players)
BB checks, Hero bets $1, BB calls $1
Preflop: For my first hand I'm going to more or less ignore preflop, as I'm struggling to get to grips with this all in a HU pot, let alone having to take into account four other players. So I'm just gonna skip out this step and say that going into the flop hero's range is: {A2+, K2s+, K8o+, Q7s+, Q8o+, J7s+, J8o+, T7s+, T8o+, 85s-96s, 53s+, 43s+, 65o+, 22+} and villain's range is: {22-TT, 76s+, broadways except AK} since he has a low fold to steal, but a non-zero 3bet.
Flop: So here hero's choices are to bet about $0.50 or to check.
When hero bets $0.50, Villain...
...flats {AT, AJss-AQss, KJ+, QT+, JT, T9s, 76ss, 22-77, 99}, 120
...raises {KT, 88, TT}, 15combos
...folds everything else. 39combos 22.5% fold
When hero checks, Villain...
...checks behind {AT, QT+, JT, 87s-T9s, 22-77, 99}
...bets $0.50 with {KT+, 88, TT, AJ-AQ, 76s}
For a pure-bluff to be profitable we need Villain to fold about 40% of the time, and he's only folding a bit more than 22.5% since his range consists primarily of broadways which this flop hits. So at first I thought we shouldn't bluff at all, but it seems it's profitable to semi-bluff with as little as 20% equity against his flatting range.
We can also see that villain flats a wider range to a bet than he bets himself, so we should be looking to bet for value rather than checking to induce a bet.
So hero's betting range should be stuff that he gets value with (ie. greater than 50% equity vs villain's continuing range, so any King, any Ten, JJ-QQ, AA, two pairs and sets) and semibluffs with >20% equity (which is basically anything from a GSD or even AJo right through to OESD+FD)
From there if raised I can stack off with 88, TT, KK, and maybe like AsTs, QsJs
Hero's check/calling range should be hands like {22-77, 99, random 8's} which have a bit of equity but also have showdown value so I don't need to semibluff with them. Maybe hands like AQ/AJ should be moved from hero's semibluffing range and into this check/calling range as well, for the same reason.
I'm gonna leave this here 'cause it's making my head asplode, but I should hopefully come back later and do turn + river analysis on a similar vein, taking into account any comments people have.
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