Originally Posted by ProZachNation Yeah I understand, so a villain could be 24/20, and be raising 5% of his range UTG and 35% on the button, or a donk and raise 20% of his range from any position. I've just added %attempt to steal to my HUD, which gives a great idea of whether players are positionally aware, therefore giving a much clearer idea of their range.
3k post - Return of the blog!
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