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All in all an open-ended straight flush draw has >50% to hit on turn+river.. so it's the best drawing hand to chase. (around 56% to win)
A more common situation of an open-ended straight draw or a flush draw, your opponent would have to bet really low to make it profitable on the turn alone, since there you have only around 16% (straight) or 18% (flush) to hit. So you need some reads on your opp's betting behavior to make more accurate calculations.
Or you can just run off the assumption of similar percentage bets on turn and river for easy calculations. Then if you don't pay more than half the pot you should be good.
(assumption: opp will raise half-pot postflop, postturn and postriver)
pot is $100 postflop, opp raises $50, you call $50
a) 1/6: turn hits your draw, opp raises $100, you call, opp raises $150, you call (or reraise+drop)
b) 1/6: turn doesn't hit your draw, opp raises $100, you call, river hits your draw, (pot now $400) opp raises $200 you call
c) 2/3 you pay $150 to find out it never hits.
So 100% of the time you pay $150 for a 1/3 chance to win $600.. so you're up $150 in the long run here.
Ofcourse part of that initial pot was also yours, just remember there that you need atleast 4 people in the pot to be profitable to play a suited connector hand.
So jack's rule of thumb based on his calculations:
- never play a draw chasing hand (suited connector) with less than 4 people in the pot
- never bet more than half the pot when chasing a draw (open-ended straight or flush)
- in the odd chance of an open-ended straight flush draw, you can bet more than half the pot.
- if you don't think your opp has hit something nice, no need to chase a draw since he's not gonna pay up anyway. Also he and you need to have a large enough stack or you will never get enough payoff anyway.
Early levels in MTT is where a draw is very profitable (stacks huge compared to blinds, lotsa people),
6max is where it sucks (too little chance for pay-off if it hits)
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