Hopefully you can see why you need to move beyond that as quickly as possible. You need to think of a realistic range of hands that villian could be holding.
This is something I have raised before. It's all very well telling noobs they have to get to this point quickly but that's easier said than done. It's akin to a music teacher (myself included) explaining improvisation, or playing outside the key, by saying "you just feel where to go and what notes to play. Let your fingers guide you". They know what they have to do but it's completely alien to them. And as it's very abstract and subjective, there's no walkthrough guide available.

I'd also think it's harder in SNG/MTT than cash - where you can sit and study your opponenent over a prolonged period of time.



why betting KK on an Axx is a bad idea (you only get better hands [aces] to call
I've read this before and it caused quite a lot of heat. My take, along with the majority, is to bet, bet, bet. You gotta know where you stand and can't show weakness and allow a bluff attempt to take control over a monster like KK.