One of the few things I hate about PokerOffice is that it doesn't allow you to display the variety of stats that PAHud does. And it's a shame because PO uses screen scraping to give real time odds and outs and is just smoother.

On PokerOffice I display:
VPIP, PFR, Aggression, hands, same as you.

One of the reasons that Aggression factor alone isn't predictive of styles is that it's a ratio of bets/raises to calls only. Someone who check/folds 85% of the time on the flop may appear to be hyper aggressive because he'll make 14 bets and 1 call for the other 15% and have an agg factor of 14!. That's weak/tight not suicidal aggression.

In order to use aggression to determine styles you really need one of these two in addition:
-WSD when saw flop%, W$SD% (very low:very high = weak/tight)
OR
-Folds to bet on the streets %

On PAHud I use a lot more stats and it gives a much clearer portrait of the player:
-VPIP, PFR
-Cont bet %, Folds to cont bet %
-Aggression factor on all streets
-Folds to bet on all streets
-WSD%, W$SD%
-Hands total

It's very easy to isolate a player with stats like:
3+ Aggression, 14% WSD, 70% W$SD and high folds to bets and realize that even though his aggression is on the high side he's really weak/tight and you should bluff him every chance you get. Also when he makes a move it means he has the goods.

You can easily distinguish that from a player like
3+ aggression, 33% WSD, 50% W$SD and realize that even if these players have the same VPIP and aggression stats they really are completely different. I probably would avoid making too many moves on player 2 here as he will call a lot and play back at you. And I wouldn't give him half the credit for a hand at the river I would player 1.


I hope that gives you an idea of why aggression factor alone is not really a playstyle indicator. I already posted in PO forums that we really need WSD and W$SD added into the livetracker, admin said they would work on adding it so when it is that will be a huge boost in reading players.

EDIT: This post was for 10Max, but the principle applies to 6Max as well, with proportionally different numbers.