|
|
What about allowing aggro donk to value town themselves by making them try to bluff you off the best hand. Risk - occasionally they have some strange draw and hit, but the reward is to get maximum value out of a super strong hand.
In this hand aggro donk is 62/31/20, albeit over a small sample, but its pretty clear. The only hand that has any real equity is QT (26% according to PS), almost everything else is virtually drawing dead. AQ has 4 outs, everything else is like runner runner or 1 outers. I bet small on the flop to hopefully show weakness then just call down.
Obviously this wouldn't be a good play vs someone decent, but if I raise at any point he can easily let go. By playing more passive I make him take his bluffs to the next street.
Flop bet may be a little too small upon looking at it, but the point is the same.
PokerStars No-Limit Hold'em, $1.00 BB (9 handed) - Poker-Stars Converter Tool from FlopTurnRiver.com
Button ($142.15)
SB ($20.90)
BB ($113.60)
UTG ($17)
UTG+1 ($60.60)
MP1 ($98.50)
Hero (MP2) ($108.65)
MP3 ($96.85)
CO ($168.45)
Preflop: Hero is MP2 with K , K
1 fold, UTG+1 raises to $2, 1 fold, Hero raises to $6, 5 folds, UTG+1 calls $4
Flop: ($13.50) K , 6 , J (2 players)
UTG+1 checks, Hero bets $5, UTG+1 raises to $10, Hero calls $5
Turn: ($33.50) 7 (2 players)
UTG+1 bets $10, Hero calls $10
River: ($53.50) 3 (2 players)
UTG+1 bets $34.60 (All-In), Hero calls $34.60
Total pot: $122.70 | Rake: $3
|