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If I may, I dare to answer your question, Eric (Aok please correct me if I am wrong). You want to play a normal TAG game preflop, where you might see 25% or so of flops with some exceptions for hands that are great for flopping monsters (this may raise your flop-seeing % to near 30). The key, as Aok says, is position. Let's break it down to a couple classes of hands:
1. Pocket Pairs:
You might play any pocket pair in any position at the right table. Definitely limp with any pp in any position. But, if you are at a table where it is common to see some major action before the flop, you want to tighten this up in early and middle position. You probably want 9s or better in early position, maybe 7s or better in middle position and any pp CO or Button. Remember that the point to positional preflop play is that the more people that don't raise before you, the lower the chance you are dominated, and also the lower the chance that someone still to act will raise you out of the pot. Some people say to call with a small to medium pp preflop if your raising opponent (and you) have a stack 10x the raise you have to call. The idea here is that you have a 1 in 8.5 or so chance of getting your set on the flop and if you do you will take their stack. Don't take this advice!! Your EV is not that high. You cannot assume you will get their stack, and they might beat you set over set, and also might beat you with a straight or flush. If your pp is lower than 9s, you will most probably need a set to win. Call raises more liberally with these hands if one or more players have called before you. If you think you might be heads up, you should probably only call a raise around 5% of your stack if your pp is 10s or lower.
2. Suited Connectors
Limp the high ones (TJs or better) in EP. In MP, you might be able to limp as bad as a J8s. In late position, you can limp Axs, K8s, J8s, and connectors as low as 54s. Don't forget that your high card value adds much to these hands. These hands can be played much the same as pp. If the stacks are deep and you have a caller in front of you, you can call a moderate raise preflop hoping to get your made hand or monster draw. Do not call huge preflop raises with small to middle suited connectors if you expect to be heads up.
3. Unsuited High card hands
These are hands like AJo and KQo. In Early position, you probably want AQ or KQ. Possibly AJ on a more passive table. MP, you can't play much more, maybe AJ, KJ: AT and QJ need a more passive table. Once you get to late position, you are more free to act, as noone has shown strength yet ... you can play any 2 cards T or better. Remember that with an unsuited high card hand your biggest fear is being dominated. Faced with a decent sized raise, you definitely don't want to play less than AQ. You will lose more on the hands you are dominated than you win on the hands you aren't. Also remember that when you play AJ or a similar hand, it is better to pair your lower card for TPTK than to pair the Ace for top pair decent kicker.
4. Monster starting hands
These are AA, KK, QQ, AKs. With AA and KK, you are in pretty much no matter what preflop. With QQ, you gotta be a little more careful, and this usually depends on reads ... you need to know what your opponent will raise big on. Same with AKs, but you also get the extra 6% or so of nut flushes. With the AA, if you think you can get someone AI preflop, do it! You'll be 80% no matter what they have.
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