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Check/Raise on the flop

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  1. #1

    Default Check/Raise on the flop

    I'm no rookie, but this is a move I don't understand. I've noticed that every time I use it, it's from OOP (obviously) and I'm bluffing - trying to represent a big hand to pick off a continuation bet. But if I really had that big hand, why would I want to push the opponent off the hand so soon? Therefore, it seems like the better bluff is to call, then try to take the hand down on the turn. So what is the value of the flop check/raise? Is it to actually represent a bluff when you have a good made hand? If that is the case, it seems like it would only be a good move if you have the nuts, because you would only expect to get called by better hands (i.e if you check/raise TPTK, you will theoretically only be getting called called by two pair, trips, etc). But if you have the nuts, wouldn't you want to slow play a lot more, especially if opponent is firing bets off?

    I'm about ready to start reraising, every time, flop check/raises. Someone enlighten me here.
  2. #2
    it depents on the flop your read position and any preflop raises...

    check raises work the best when a highly scary board comes on the flop such as :Ks::Js::Qs:
  3. #3
    your example is a good time to use it as a bluff, but can you come up with a scenario that using the check/raise on the flop is the best move, when you have a made hand?
  4. #4
    Quote Originally Posted by Sound & Fury
    your example is a good time to use it as a bluff, but can you come up with a scenario that using the check/raise on the flop is the best move, when you have a made hand?
    If you are my opponent, and I flop top set, I will make a huge checkraise, because I know you will not interpret this as a made hand.

    The key is to just mix up your play, so you are not predictable. Sometimes lead with monsters, sometimes check/call, sometimes cr. Sometimes lead with draws, c/c, or cr. Same goes for air if you think your opponent is weak.

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