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I've found that in FR, pocket tens are very versatile. However, it is very easy to overplay them. I think if you are going to reraise with TT in FR, (this info not intended for 6-max players!) it should be only against players with a high PFR (> 10%) and usually only in late position. If someone opens the pot for a raise, especially your standard 100NL FR player, you might as well just play for set value.
However if YOU are the one opening the pot with TT, most of the time you want to follow up with a c-bet, either in position or out. A lot of the times a piece of paint is going to flop and you are going to need to know where you are.
Times when it appears you are definitely ahead (mainly undercard boards or two flushed flops with a passive villain), you may want to fire multiple barrels. Like anything else, it's opponent dependant.
Playing against the preflop aggressor is trickier. Again, you have to put your opponent on some sort of range. When the flop comes out 974 rainbow and your villain with a 11% PFR follows up with a continuation bet, it's a great time for a raise or a check-raise. Same situation against an uber-tight villain with a 3% PFR, you probably want to either give up or just call and see how he proceeds on the turn, since his range is JJ+ and AK.
I would reconsider getting allin for 60BB preflop with TT. Raising to 4x UTG is fine, but as long as your opponents aren't horrible you have to think they see your UTG raise and have to think you have a good hand, but if they are still reraising...that should send up flags that your hand is probably not good. Typically if I raise 4bb with TT and somebody pops it to 12-13bb, I consider their stack. If we aren't at least 100bb+ deep, I usually let it go (unless you have some crazy LAG image). If they have 20-30BB, I see how active they have been before making a decision to put it all in or fold. Usually you are going to end up in a coinflip or dominated situation versus competent players (because good ones aren't usually going to war with less than TT), and any two paint cards make the race nearly a coinflip.
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