Quote Originally Posted by !Luck View Post
Weld,

Maybe others will disagree, but your focusing too much on stats. Try classifying players as loose/tight weak/aggressive, then some of your decisions will be easier.
on this point luck, I def get your point, so while i'm at the table your saying it would be better to use the stats as a guide and then classify loose-passive, weak-tight, calling station, nit, etc.. ? right?