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Excellent feedback, thank you. I think ABC poker might have been more accurate than GTO to get across the idea of playing "fundamentally straightforward but aggressive poker," but based on your plan to call rivers with anything that beats a bluff, etc, I guess we should not at all aim for balance (or even a slightly adapted form of a balanced range). I should not, in other words, be thinking, "I'm near the bottom of my range here, so I can happily fold," so much as I should be thinking, "I'm ahead of all of his bluffs, and my hand plays well against future expected actions (or, obviously, we close the action of the hand altogether), so I should continue."
Anyway, what's your iso'ing range look like here, and how does it change if LAG and I are both in EP/MP? What kind of hands are we looking to limp behind here? Surely limping any old whatever that can make a good pair is bad, even OTB, when we expect to have to put up with a lot of shit postflop and we're limited on reads? Not even sure I like limping A6o.
As I said, my particular hand combo isn't great for a HH, so I want to talk more generally about my range and overall strategy.
Hero isos for $15, and both limpers call.
Flop ($45) comes 7s 7c 4d. V1 (standard live player: loose/passive preflop, corpse postflop) checked in the dark. Unknown LAG checks without much thought.
How does hero play the following hands (Does he bet? If so, how does he respond to a raise? If not, how does he respond to a turn lead from unknown LAG?):
A6o / 66 / AJo / KQo / 98ss/dd/cc
My thoughts (and please give harsh critiques of each of these):
A6o is the one I'm least sure about. Since LAG is so unknown, and since his range is so weak, I don't really know how much I expect him to go nuts on this board, so I feel like there might be some immediate EV in making a ~$24 stab. Our hand obviously has some SDV, but I expect to very rarely get to SD on the cheap. There are some good turns for me to barrel, but it is very very difficult for me to know how the LAG will react to bets on a K / 5 / etc. (And I REALLY don't know how to play those cards when we check back.) I also think that we're near the bottom of our range (we shouldn't have even iso'ed in the first place), and so we can just check/give up with the plan to bet the majority of our air, since all of our air is better than this hand.
66 we maybe should have just limped PF, but I think it's worth a discussion because we'll be in similar spots (let's say, instead, that we have 77, and the flop came 885r). B/c'ing seems bad when this is the exact sort of hand he's going to put us on (and try to barrel us off of) when we flat a c/r, and b/f'ing seems like an utter waste. We can just check back with the plan to call bets from unknown LAG on most turns, though I'm not thrilled by our relative position on the live reg who will show up with trips or x (where x is the turn card) a lot, but I think all that's fine and worth the risk.
AJo seems like a straightforward b/c against unknown LAG. His barrelling cards overlap with our pair outs brilliantly (and our hand crushes his broadway l/c'ing range), and we have great SDV unimproved for when no 3/5/6/8s hit the turn or river.
KQo is more of a question-mark for me. I like it for many of the reasons that I like AJo, but I don't like that we're losing to a lot of his bluffs unimproved, so we'll have to have a plan to rebluff some here. Maybe we should just check back KQo and b/c KQss/cc/dd with the plan to rebluff turned FDs? Or maybe we should just check back all KQ combos and only go nuts on the turn when our hand improves?
98ss/dd/cc can be one of our better b/c with the plan to rebluff combos. I don't like that 8/6/5 all overlap with outs in his best draw combos, and I'm not sure how much his overcard combos will feel like barrelling each of those cards, but I guess we can just plan to play poker.
With these particular hands, I was leery of creating too large of a b/f'ing range, but there are plenty of combos of hands like A8ss that are plenty good enough to bet, but aren't quite seeing enough good turn cards to call a raise.
Thoughts?
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