02-14-2013 03:38 AM
#76
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02-14-2013 04:30 AM
#77
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02-14-2013 05:11 AM
#78
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What a load of rubbish. Did you not see GATOR offering himself up as a safe lynch early game so that the specials were protected. Aubrey , a complete novice at the game ,grasped the importance of this and did the same. Villagers also have to show that they are villagers.I did that by stalling the JV wagon that you were trying to run .If i hadn't , JV was likely dead before he could out himself. JV couldn't have shot Gizmo and gator couldn't have got his read on wolf tactics to identify Daven as the last wolf. |
02-14-2013 07:18 AM
#79
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nice job village. as always I enjoyed my few days in the trenches. I'm thinking of making a secret new ftr account to give myself a chance to live longer than 4 days. thanks for the modding and story telling. count me in for the next one | |
02-14-2013 08:15 AM
#80
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02-14-2013 08:21 AM
#81
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And you already had regurgitating so that's nice. | |
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02-14-2013 12:59 PM
#82
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There is some truth to that gator. Once I'd seen that jyms died while tied with wuf, I realised wuf must be a villager due to gizmo's dead vote and was keen to vote with wuf last day to ensure some form of town solidarity. I would've probably gone for hoopy if it wasn't for your argument and wuf's support. I was close to 50-50 between the two. I was finding it very difficult to trust you, even after I found the reason for you to be a villager too. That's how good a wolf I think you are! | |
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02-14-2013 04:27 PM
#83
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02-14-2013 04:40 PM
#84
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How is this for a game idea? |
02-14-2013 05:03 PM
#85
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Yeah the long nights were annoying. | |
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02-14-2013 05:16 PM
#86
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02-14-2013 05:18 PM
#87
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02-14-2013 06:41 PM
#88
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I will say I was annoyed with the long nights as well. That is basically why I didn't defend myself when a wagon formed against me. I didn't care enough. All in all though, I hate to complain since JKDS did an excellent job modding which is basically doing us all a favor. | |
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02-14-2013 07:02 PM
#89
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I've thought that there could be some ways that it gives the wolves a disadvantage, and figured something like adding an extra wolf to the team could counter that. It would also give a disadvantage to the village specials too though. Not to mention that a "disadvantage" isn't necessarily a problem since advantages are regulated differently by each games' rules in the first place. For example, if the Super Meta game with no specials was thought to advantage the wolves too much, one way to equalize the play would be make another Super Meta game but with no nights this time. |
02-14-2013 07:19 PM
#90
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BTW, I'm not harping on other mods or JKDS. Every one is very good and has their own style, and we need more mods here. I'm just trying to gather input for the next time I mod. In some ways it would actually be neat to have a dynamic array of WW types based on how the mod likes to structure it. Like I could never do anything like Spectacularrrrr, but the two games I modded were unique in the ways I like, and I'd like to further enhance them by figuring out how to do them without any breaks in play |
02-14-2013 08:35 PM
#91
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ahh!! i honestly didn't expect anyone to know what i was talking about, lol. you are 1000x cooler now. i tried to get wufwugy to watch it but he couldn't get into it. -sigh- the things i put up with. | |
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02-14-2013 09:42 PM
#92
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02-14-2013 10:19 PM
#93
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i love the cathedral scene in Ballad of Fallen Angels. "Rain" is an incredible song. actually, that scene doesn't do it justice (particularly the sick bass line). next time you're driving around, blast that song. don't blame me when you can't stop yourself from belting it and people start giving you strange looks. ;P | |
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02-14-2013 10:29 PM
#94
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But Wuf, it seems you pointed out a weak point of your game: It doesn't leave room for more creative noms. | |
02-15-2013 04:36 AM
#95
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another problem with no night phase is it doesn't give time for any special hunting by the wolves. Sure some posts will stick out to the wolves during play, but the kill phase may be influenced by last minute action or results of the lynch. |
02-15-2013 08:53 AM
#96
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There is also a myriad of time between 48, 24 and no hours of night phase as well. The wolves are in contact and by no means need even 12 hours to make a decision. I see no reason to not try a 4 hour night at say a good time for both UK and US/Can times can't speed up the game. | |
02-15-2013 09:35 AM
#97
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And what about off-peak players? I think 12 hours is prime. | |
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02-15-2013 10:34 AM
#98
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No night is maybe best for a game without specials. That's the only way noms can be more straight-forward. But I would limit it in general to 24 hour max. No extentions to 48 hours. I saw the wolf team sometimes used it as a strategic element, for example to try to frame ong who said he would be away for a while, but in general it slows down gameplay too much. Or even shorter than 24 hours. It'll suck for someone like me if I'm a wolf, being on a different timezone than most, but so be it. | |
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02-15-2013 03:49 PM
#99
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02-15-2013 03:51 PM
#100
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Cowboy Bebop talk, however | |
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02-15-2013 04:22 PM
#101
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Yeah you all make good points. Except for Rilla, his are terrible |
02-15-2013 04:31 PM
#102
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Jeez atleast find your own facepalm picture. | |
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02-15-2013 04:33 PM
#103
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ITT Villagers who won handily identify the one impediment to their win being seamless. | |
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02-15-2013 04:36 PM
#104
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With no night, the villagers could just wear the wolves down. If you hold as a central assumption that being a wolf takes more effort than being a villager, this is pretty much true. | |
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02-15-2013 04:40 PM
#105
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02-15-2013 04:40 PM
#106
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And also, I think this talk about reforming towards no nights or nearly no nights is a symptom of how games usually unwind. After villager wins, the majority of players are energized and engaged in werewolf. After wolf wins, the majority of players want to take a break. | |
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02-15-2013 04:43 PM
#107
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02-15-2013 04:44 PM
#108
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GatorJH | |
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02-15-2013 04:45 PM
#109
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02-15-2013 04:46 PM
#110
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What about talking nights then? |
02-15-2013 04:50 PM
#111
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Talking nights could be fine. If you want to think out loud in the thread to hold a sign above your head about how villager you are, I think that plays to your detriment across many games. | |
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02-15-2013 04:53 PM
#112
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Or even a special role that can post, through the mod, during the night. One post, anonymously, from a confirmed villager, about how they see the game unfolding. Maybe at the same cadence as the vig. | |
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02-15-2013 05:03 PM
#113
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Both great ideas. |
02-15-2013 05:32 PM
#114
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what are you going to say at night that you wouldn't have said in the previous day. The only thing that will effectively be discussed is the implications of the previous lynch results.That discussion may even help the wolves choose their next target so may not be beneficial to the village. |
02-15-2013 05:52 PM
#115
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My purpose is for more enjoyable gameplay. I don't have much problem with changing the strategy of either team or any roles in small ways to improve gameplay. I've seen many times the nights lasting long putting a damper on enthusiasm to play. It happened to Boog this game, at least |
02-15-2013 06:33 PM
#116
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All of my posts were addressing this point. You want more enjoyable gameplay... for villagers. Which means walking to victory and feeling like it's an accomplishment. | |
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02-15-2013 06:35 PM
#117
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Really, this game would most benefit from this sort of energetic fallout being focused on wolf-success. I feel like wolf play is ignored because the majority of players lose when the wolves win and so don't want to do a full decompress or the wolves basically walk away from their failure after a loss. | |
Last edited by a500lbgorilla; 02-15-2013 at 06:39 PM. | |
02-15-2013 06:39 PM
#118
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But only 20% of the roles given out are of wolves. The game has to pay more attention to enthusiasm among villagers for this reason as well as that most villagers have vanilla roles. It doesn't take much for a wolf to be intrigued, but in every game it seems one or two villagers loses interest due to night phase |
02-15-2013 06:43 PM
#119
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Regardless, I'm going to try either a no-nights or talking-nights in a game I mod. Instead of just plopping it on and seeing the fallout, I want to make sure we can come up with a way of doing it that people think is worth trying |
02-15-2013 07:29 PM
#120
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This is wrong and you could argue why if you wanted to. | |
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02-15-2013 07:41 PM
#121
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I'm with rilla here all the way. Most of the time I've been a villager but it seems like wuf is arguing in favour of the no work , jump on any wagon thats rolling brigade just so that they can have a lynch.People who actually look for links between players, use the night phase looking for more links, or take a bit of time out from the actual game time work to have a rest. |
02-15-2013 07:58 PM
#122
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Wolves very rarely put more than a couple minutes of thought into their kills and a night phase is not required to "take a step back" and evaluate the game by any party. Just because it's daytime doesn't mean you can't spend time evaluating. |
02-15-2013 08:04 PM
#123
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Another thing you are ignoring is the very real possibility that we now have euro , US ,asian and NZ/aus time zones playing.people have to sleep and if wolves are spread around the world forming a plan can take time especially if there are no obvious kills. |
02-15-2013 08:26 PM
#124
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In your experience, the wolves need to play better, but because they haven't, you feel like you have every opportunity to sacrifice on their behalf to smooth the game over for the majority, the villagers. | |
Last edited by a500lbgorilla; 02-15-2013 at 08:30 PM. | |
02-15-2013 08:44 PM
#125
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Sure, they should, but what's practical? |
02-15-2013 08:48 PM
#126
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I can say, with finality, that mis-management of the night-phase can cost a Wolf team the game. See also the timing tells that flat out lost me my only game as an alpha wolf. | |
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02-15-2013 08:53 PM
#127
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The time zones thing is the most important thing for me for obvious reasons. It was almost impossible for Ong, Pascal, and I to be in the same chat at the same time for more than a couple of hours. I think that's why you (Wuf) think that the wolves don't plan much. We COULDN'T plan much. We just didn't have the ability (thanks to me, I guess). | |
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02-15-2013 09:12 PM
#128
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Okay we should discuss a night-talking game then. |
02-15-2013 09:17 PM
#129
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I think JKDS just argued that actually posting at night gives wolves information that they shouldn't have. Most villagers probably won't post at night. Problem solved? | |
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02-15-2013 09:40 PM
#130
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The main reason I stopped it after two nights of doing it was because I thought it would massively benefit the village in the endgame due to having an extra villager voice after the lynch role is known due to the killing of that "extra villager" by the wolves being delayed |
02-15-2013 10:43 PM
#131
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Question: how often do people on the mafia forum play? The reason I'm asking is I want to get some idea of how often we should run games here. We normally have like a month break between each game, but if people want to play more often than that, I can mod more. Modding is much, much easier than playing, and it's rather enjoyable |
02-16-2013 03:24 AM
#132
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There's always games running on the mafia site, it would be easy to have four or five games running constantly if one so desired. Some people do play that many. I don't, I have two max. Difference though is that there's a much larger player pool there than there is here. I much prefer to play here though, purely because of those I play with, and I feel many of the players here who make the games so enjoyable like to have a break between games. We have good size games right now, if we play too often than maybe we have smaller games. That's why I started playing elsewhere, to get my fix without impatiently waiting for others here to be ready. | |
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02-16-2013 09:29 AM
#133
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You're welcome. | |
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02-16-2013 10:10 AM
#134
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02-16-2013 11:03 AM
#135
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I don't mind night chat. Personally I'll be quieter than daytime whether wolf or villager. Just so long as votes don't count. | |
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02-16-2013 02:08 PM
#136
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How about the 72 hr days and no nights as wuf suggested, but only for the first two nights. After that the wolves can choose no night or 24hr night, and it is automatically a 24hr night if a special is revealed. That would speed things up a bit whilst still protecting the wolves later in the game. | |
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02-17-2013 12:08 PM
#137
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Or | |
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02-17-2013 01:51 PM
#138
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Need a much bigger pool for that. | |
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02-17-2013 01:54 PM
#139
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Why? It could work with our current pool. | |
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02-17-2013 02:04 PM
#140
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I can also mod! | |
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02-17-2013 02:22 PM
#141
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If you modkill me, I shall become more powerful than you can possibly imagine |
02-17-2013 06:25 PM
#142
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Longer days'll lead to decreased activity which we already seem to have a problem with. | |
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02-17-2013 08:36 PM
#143
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02-17-2013 08:40 PM
#144
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I do remember one game as a wolf when we would make our selection and purposefully ask the mod (who I think was rilla) to NOT open the thread for a period of time so we could make sure no one could get a "timing tell" on the wolves based on when the thread opened and who was online at that time. | |
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02-17-2013 11:56 PM
#145
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This x100. Also, just because wolves arent posting in the ww thread...doesnt mean they arent actively using their time. Much of it is used reading and rereading the thread for ideas/flaws/specials/etc that isnt posted about until the idea solidifies. Hours of work could be going into a single post, and there isnt a way to see that because no one brags going "lol, i just spent my whole life scouring over this thread". | |
02-17-2013 11:58 PM
#146
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02-17-2013 11:59 PM
#147
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02-18-2013 12:10 AM
#148
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Oh yeah, night chat. I forgot. | |
02-18-2013 12:54 AM
#149
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The only real reason I've wanted night chat is because when I mod, I can't lock the thread. So I tried to figure out a way to make night chat work |
02-18-2013 02:20 AM
#150
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A couple of points. | |
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