Christmas Carnage II: the afterglow
Wolf Den
Dead Thread
mini-game 1 results:
Hoopy |
3 |
1 |
ong |
Angel |
rascal |
4 |
3 |
ong |
blacksmith |
ong |
4 |
3 |
gabe |
seer |
boog |
6 |
2 |
JKDS |
Seer |
BID |
6 |
9 |
BID |
Seer |
rilla |
1 |
2 |
boog |
vig |
SMF |
1 |
3 |
rilla |
vig |
gabe |
1 |
1 |
gabe |
cult-leader, voteless jester |
JKDS |
1 |
1 |
JKDS |
dayvig /JOAT |
mini-game 2 results:
Hoopy |
3 |
6 |
Hoopy |
V |
ong |
4 |
3 |
ong |
W |
JKDS |
5 |
7 |
boog |
W |
boog |
6 |
1 |
rilla |
W |
BID |
8 |
1 |
ong |
W |
gabe |
1 |
1 |
rilla |
W |
rascal |
1 |
1 |
gabe |
W |
rilla |
1 |
2 |
rilla |
V |
SMF |
1 |
2 |
rilla |
V |
Final setup:
9-players (2W, 7V)
wolves:
1 wolf PR (ong) - received 1x roleblock for 1st role and I pushed 1x to unlimited RB for 2nd role.
1 vanilla (boog)
villagers:
1 village Seer (gabe) - 1x peek to be used only on N2.
1 village Backup Seer - the village only got 1 PR, while the game design intent was to have 3 PRs in the game.
5 vanilla villagers
Results:
Wolf win @ final 3.