|
Originally Posted by Ragnar4
The Bolded is wrong, and it's wrong on the very first level.
If you are a walker, We find out definitively that you are a walker, and then we find out that we lose our angel, who's never outted himself, and then we find out that we've lost a village, and we lose a night because we still have to lynch you.
Sorry homey, but you're assuming the angel is a villager. He's a villager now, but by the endgame, he's either dead or a converted walker. I'm not sure why he did it, but lolzzz structured the game in such a way that the specials are liabilities. I mean, tell me what value the angel actually has for us. Seriously, tell me. He can't protect himself and he can't protect a seer. There's 90% of his value in normal games. But even now if he accidentally saves a walker, he then becomes a walker. This makes him a huge liability. The probability of this happening increases exponentially after every day unless he chooses to save the same person every night. The value the angel is for the village is on the super small chance that the walkers accidentally try to nom the same person he's protecting, then the walkers accidentally nom the angel at a later date. Only if we ran reeeeally good would we be able to find all the walkers while the angel is still alive and not a convert
The vig is equally a liability. If SDM is the vig then he's not a liability since the village knows who to lynch if the vig is converted. Unless this is another crazy SDM villager ruse, but I doubt it.
Look at it this way: if the vig and angel are not outed and the angel is saving a different person every night then the first night the walkers have roughly a 1/9 chance of converting a walker (by one angel save shot and one vig nom shot), then next night it's 1/8, then next night 1/7, next night 1/6, next 1/5. This is assuming the vig doesn't shoot anybody and the walkers don't accidentally lose a nom for the couple reasons they could.
I'm no good at math, but it looks to me that if the game just plays out like normal then the walkers have a greater than 50% to increase their power by at least 25%. Sadly, the most important thing for the angel and vig to do are simply not get converted. Their powers are too weak, and conversion is too easy and too much of a threat. It's a mistake to even call them angel and vig IMO because their powers are sucky compared to what they normally are. They should be more like the fallen angel and the mercenary. They could be good, but they also could be bad and they don't serve that good a purpose anyways
But keep in mind, what I laid out I believe actually uses them to their peak potential for this game. This is that we need an outed vig and the angel to protect him and only him until death
If you are a villager, The walkers figure it out, and you're dead meat anyway because known villagers don't survive, something you've demonstrated that you've internalized as early as the first WW we played together in. Yet here you are, contradicting yourself.
What do you mean? They already know I'm a villager. Me being a potential special isn't an issue for them either since 1) the walkers don't actually want to kill the angel. The angel is a potential convert. They gain next to nothing by nomming him since his save powers suck, and they're hoping that the angel is actually looking to convert so they increase their team power by 25%. The ONLY time the walkers want a dead angel is if he finds a villager and protects him over and over. Because then he serves no more purpose for them. The ability to save the same person as a nom is really just a minor inconvenience. There's a reason the angel is supposed to be able to save himself, not be convertible, and is used in games with a protectable seer. None of those are the case here. And 2) the walkers likely already know who the vig is. While it's not confirmed, there is high probability that SDM is the vig.
Also, your defense post of "go on ahead and lynch me" smacks of wolfie double-talk and reverse psychology. I've fallen for that once. Now if only I could remember who it was that got me with that gambit the first time....
I've actually never used that one for myself. I'm not particularly trying to defend myself, I'm trying to defend my idea. The village are huge dogs here. The specials are incredibly important for village success, but the ones in this game are relatively impotent compared to normal games, and it's so bad that they can actually be turned to the dark side. Answer this: what's worse: both angel and vig dying tonight, or one of them being unknown yet being converted to walker? The answer is the latter is much worse. This is because the probability of at least one of them being converted is extremely high, while their powers while living are frankly not that great.
Why do you want to get lynch trains going, and have "quicker days"? You yourself have said that "quick days help the wolves" and vet players know this intrinsicly.
I'm not sure I've said that. I think Keith has said that. If I did say that, I kinda don't care. I'm ever evolving my play. Notice I bolded philly and rilla today. I've said many times I won't bold good players early on, but honestly I just don't care about that. I got butthurt over my awesome seer game not lasting, and I got butthurt by losing the last game because I got looked up. They're fucking curveballs that make my best laid of plans go awry. My new rule is to just do what I wanna do
|