Select Page
Poker Forum
Over 1,291,000 Posts!
Poker ForumWerewolf Village

Spooooooooky Halloweeeeeen WW Sign Up Thread

View Poll Results: Game Style

Voters
10. You may not vote on this poll
  • Anonymous Accounts

    2 20.00%
  • Regular

    8 80.00%
Page 1 of 2 12 LastLast
Results 1 to 75 of 95
  1. #1
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets

    Default Spooooooooky Halloweeeeeen WW Sign Up Thread

    What better time of year to play a Werewolf game than during the month of hallows?!

    This game will be a spooky theme, with wolves, villagers, and specials with different spooky names than before.

    I've added a poll to determine the style of game play between anonymous or regular. It seems that there are players who are on both sides of the coin. I think I'll cap the poll at first to 8 votes (at which point the game start date would be determined), or whichever has the majority when I have decided to conclude the sign up.

    There will be alterations to this game, including but not excluded to, and can be altered at the discretion of the mod:
    1) Seer - will act on odd nights only
    2) Angel - will act on even nights only
    3) if anon game - wolves will be allowed to know each others true identity.

    If you would like to participate in this game, declare IN.

    If you would like to mod this game and allow poor ol' drew here to play this awesome game, be my guest!

    Anyways, enjoy
  2. #2
    in to rand wolf and own at f3

    poll add fail IMO

    edit: oops there it is
    Playing big pots at small stakes.
  3. #3
    gabe's Avatar
    Join Date
    Dec 2004
    Posts
    13,803
    Location
    trying to live
    in

    everyone has to wear costumes. somehow
  4. #4
    Anon is fun and all but it is unfair to me.

    I just love being me so much I can't stop it.
    Playing big pots at small stakes.
  5. #5
    MadMojoMonkey's Avatar
    Join Date
    Apr 2012
    Posts
    10,322
    Location
    St Louis, MO
    IN

    Whatever as far as anon.
  6. #6
    p.s.
    Drew I wouldn't set anything in stone as far as specials and roles until you find out how many people are playing but up to u.
    Playing big pots at small stakes.
  7. #7
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    ^^^
    Yup
  8. #8
    i request a n0 villager lookup for seer.
    Playing big pots at small stakes.
  9. #9
    JKDS's Avatar
    Join Date
    Feb 2008
    Posts
    6,780
    Location
    Chandler, AZ
    I request a n2 start for the seer

    in
  10. #10
    In
  11. #11
    gin
  12. #12
    im just sad there won't be a fakewuf this time. hearty lols were had

    makes sense tho, galapogos is hilarious but dont get credit
  13. #13
    In again

    My in post has disappeared after site has been down for a day, so it's quite possible others have in'ed and lost their post.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  14. #14
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    In

    baudib
    gabe
    MadMojoMonkey
    JKDS
    dhubermex
    wufwugy
    OngBonga
  15. #15
    I was gonna make an "in" joke about Ong's mom, but then I realized how juvenile that would be.
    Playing big pots at small stakes.
  16. #16
    i'll mod. i have a super awesome idea that we havent done before

    won't be halloween themed tho. writeups are hard
  17. #17
    i'll start it as soon as we have 15 players
  18. #18
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    sweet

    IN
  19. #19
    noooo make drew mod as punishment for hitting his head
    Playing big pots at small stakes.
  20. #20
    in
  21. #21
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    Quote Originally Posted by baudib View Post
    noooo make drew mod as punishment for hitting his head
    u cruel fucker
  22. #22
    MadMojoMonkey's Avatar
    Join Date
    Apr 2012
    Posts
    10,322
    Location
    St Louis, MO
    Quote Originally Posted by baudib View Post
    I was gonna make an "in" joke about Ong's mom, but then I realized how juvenile that would be.
    I call.
  23. #23
    I'm good with any format but I won't have time until somewhere in november to play unfortunately. I'll catch the next one.
  24. #24
    In.
  25. #25
    a500lbgorilla's Avatar
    Join Date
    Sep 2004
    Posts
    28,082
    Location
    himself fucker.
    In
  26. #26
    in
    "I don't tip. I don't believe in it. This tipping automatically, it's for the birds. As far as I'm concerned, they're just doing their job."
  27. #27


    will run at maybe 10% of that guys effort
    Congratulations, you've won your dick's weight in sweets! Decode the message in the above post to find out how to claim your tic-tac
  28. #28
    Hello all,

    Per member-request, I have submitted a ticket to our Development Team to see if it would be possible to create a vote-counting Bot for our in-house Werewolf matches. I will update this thread once I have new information.

    -David
  29. #29
    think thats gonna be hard on players as well as the dev team as lots of people abbreviate their lynches i.e lynch ong/wuf/JV/rilla/MMM/BID etc
  30. #30
    Quote Originally Posted by Keith View Post
    think thats gonna be hard on players as well as the dev team as lots of people abbreviate their lynches i.e lynch ong/wuf/JV/rilla/MMM/BID etc
    There are mod bots that work pretty well. They send out the role pms, accept pms for lookups and night kills, count votes and lock the thread when votes are cinched.
    Playing big pots at small stakes.
  31. #31
    I'd have thought it's reasonably simple to tell a programme that jv, jack and jackvance are all the same person, and if it picks up a string it doesn't recognise, it can flag it for mod attention. A vote count bot would be awesome.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  32. #32
    the way that the bot works (that runs in the games I play)

    baudib

    baud

    baudi

    bau

    all work

    but i think if you did

    Bonga

    or

    huber

    it wouldn't
    Playing big pots at small stakes.
  33. #33
    The tricky part is to make sure that quoted votes aren't picked up.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  34. #34
    a500lbgorilla's Avatar
    Join Date
    Sep 2004
    Posts
    28,082
    Location
    himself fucker.
    People will adapt to the vote bot and learn to lynch the whole name. We're clever like that.
  35. #35
    quoted votes will be easy to deal with as a variable could keep count of number of [quote] and when they have been closed with the /quote and only add a vote when the variable is <1 . the issue would be knowing which votes have been counted and which not through spelling mistakes etc. maybe make it so that the bot inserts after the lynch the name of the person it is counting in a certain colour red .blue/pink whatever , so that game mod/players know thatthe vote is correct. only game mod would be allowed to edit any posts with uncounted votes so that the vote count bod could then correct its miscount and maintain the game integrity.
  36. #36
    MadMojoMonkey's Avatar
    Join Date
    Apr 2012
    Posts
    10,322
    Location
    St Louis, MO
    Quote Originally Posted by a500lbgorilla View Post
    People will adapt to the vote bot and learn to lynch the whole name. We're clever like that.
    This.

    As long as there's some way to unambiguously declare and revoke lynch votes, that's all that matters.
  37. #37
    Quote Originally Posted by a500lbgorilla View Post
    People will adapt to the vote bot and learn to lynch the whole name. We're clever like that.
    Fuck that.

    rilla or 'rilla.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  38. #38
    Just put Rong, Gator and Gabe in, unleash the kraken
    Playing big pots at small stakes.
  39. #39
    Quote Originally Posted by baudib View Post
    unleash the kraken

    TWSS
    Playing big pots at small stakes.
  40. #40
    I'm going to give baudib a village lean for that, I think a wolf wouldn't quote themselves as they tend to be more aware of their own image. We all know it's a douche move
    Congratulations, you've won your dick's weight in sweets! Decode the message in the above post to find out how to claim your tic-tac
  41. #41
    Join Date
    Aug 2007
    Posts
    8,697
    Location
    soaking up ethanol, moving on up
    Quote Originally Posted by Luco View Post
    I'm going to give baudib a village lean for that, I think a wolf wouldn't quote themselves as they tend to be more aware of their own image. We all know it's a douche move
    i'll be in and out of internet a bit cos climbing, but keen
  42. #42
    i'm pretty sure i can quote myself as wolf or villager.
    Playing big pots at small stakes.
  43. #43
    arooo

    edit: I mean "quack"
  44. #44
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    let's do this thiiiiiiiiiiiiiiiiiing
  45. #45
    13 now i think? someone pm a couple peeps
    Congratulations, you've won your dick's weight in sweets! Decode the message in the above post to find out how to claim your tic-tac
  46. #46
    Yah 13

    Baudib
    Gabe
    MMM
    JKDS
    Dhuber
    Ong
    BID
    Keith
    Hoops
    Rillz
    Keybored
    Luco
    Daven

    Quote Originally Posted by baudib View Post
    i'm pretty sure i can quote myself as wolf or villager.
    And now he's arguing against my town tell. Let's not lynch baudib today
    Congratulations, you've won your dick's weight in sweets! Decode the message in the above post to find out how to claim your tic-tac
  47. #47
    Im going to get dressed up and fucking live stream myself. Just wait for my costume...
  48. #48
    I just thought of something that would be really funny.

    Lynching baudib d1.
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  49. #49
    Notawerewolf will play
    Playing big pots at small stakes.
  50. #50
    Quote Originally Posted by OngBonga View Post
    I just thought of something that would be really funny.

    Lynching baudib d1.
    that gives me more time with your female relatives
    Playing big pots at small stakes.
  51. #51
    I think I make something work with 13. Who are notawerewolf and estellegaillard? im not counting them as of now
  52. #52
    Also my idea is very experimental. Somebody may hate it. It may be super imba, but I don't know in which way and I think it will still be fun regardless of balance
  53. #53
    id like to start it tonight and im only counting these players

    Baudib
    Gabe
    MMM
    JKDS
    Dhuber
    Ong
    BID
    Keith
    Hoops
    Rillz
    Keybored
    Luco
    Daven
  54. #54
    Join Date
    Aug 2007
    Posts
    8,697
    Location
    soaking up ethanol, moving on up
    I will be afk from about four hours from now until about 50 hours from now.
    obv wolf tell right, nah 'sallgood i'm vanilla
  55. #55
    notawerewolf is a friend of mine, she couldn't post in the thread for some reason. hu to huber about this

    i guess we can roll with 13
    Playing big pots at small stakes.
  56. #56
    Actually you know what, I'm not sure if this works so instead of surprising people with the format, I'll just post it and see if you want to play it

    No night actions, no noms, no specials, just straight lynching. A large percentage of wolves (4 in a 13p game, 5 in a 15p game). The game would last a minimum of five lynching days. The villager strength comes from not getting nommed while the wolves strength comes from bigger numbers. Every new day begins immediately after the lynch is confirmed, so no breaks in play

    Do you guys want to play this?
  57. #57
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    YUUUUP
  58. #58
    eh i'd play but i sorta hate it.
    Playing big pots at small stakes.
  59. #59
    why?
  60. #60
    i think it'd be a less interesting game

    like the reason WW is great because you're receiving information from the thread and from learning the identity and trying to discern the motive from two (3) different ways of killing people.

    with no NK i basically think the wolves would have no shot with those numbers...you need to be able to do things like level the villagers and mislead them with the nightkills on occasion.

    if you just POE the wolfiest players i think the village just crushes the wolves so so often. like probably 80%
    Playing big pots at small stakes.
  61. #61
    Wolves typically can avoid several lynches in a row from the beginning. That opening 9v4 quickly looks like 6v4, with nearly half the village playing for the wolves and having vote and verbal manipulation power

    If anything I figured this would be imba against the village.
  62. #62
    MadMojoMonkey's Avatar
    Join Date
    Apr 2012
    Posts
    10,322
    Location
    St Louis, MO
    Seems like a role-reversal if the villagers have no tangible fear from the "wolves" and just start lynching random villagers.

    I always thought the notion that the village has to lynch on day 1 was a bit bizarre anyway.

    It would make more sense in the narrative of the story if the village didn't start acting until they were reacting.*


    None of this has any bearing on actual game play.


    EDIT: I just thought that day 1 could be the first day after the village lost someone the night before (so the first nom is pre-game, just back-story).
  63. #63
    i mean i'll play, you're modding, it's your game.

    but basically i feel that it sort of dumbs down WW, making a complex and great game inherently less interesting because there are fewer options.

    I get where you're coming from as you're really into the formation of wagons and studying voting patterns, etc. That stuff is great.

    You haven't been a wolf very often, which is a shame, because it's probably more fun. There's a ton of fun in strategizing the night kills, specials hunting etc. that's a huge part of the game, and also giving people the chance to be a special is pretty awesome. i think everyone would admit that they feel a bit meh when they get the PM that says "vanilla."
    Playing big pots at small stakes.
  64. #64
    Quote Originally Posted by MadMojoMonkey View Post
    Seems like a role-reversal if the villagers have no tangible fear from the "wolves" and just start lynching random villagers.

    I always thought the notion that the village has to lynch on day 1 was a bit bizarre anyway.

    It would make more sense in the narrative of the story if the village didn't start acting until they were reacting.*


    None of this has any bearing on actual game play.


    EDIT: I just thought that day 1 could be the first day after the village lost someone the night before (so the first nom is pre-game, just back-story).

    ^Lots of true-true. I don't do narrative though unless it's a simple joke. If we need a reason for the village lynching fools to find the team of wolves it'll be because King Wugy was schtupping all teh wolfie moms then teh wolfies got madface and supper'd him and now teh wugy loyalists are stringing up the suspects till their legs twitch no longer
  65. #65
    Quote Originally Posted by baudib View Post
    i mean i'll play, you're modding, it's your game.

    but basically i feel that it sort of dumbs down WW, making a complex and great game inherently less interesting because there are fewer options.

    I get where you're coming from as you're really into the formation of wagons and studying voting patterns, etc. That stuff is great.

    You haven't been a wolf very often, which is a shame, because it's probably more fun. There's a ton of fun in strategizing the night kills, specials hunting etc. that's a huge part of the game, and also giving people the chance to be a special is pretty awesome. i think everyone would admit that they feel a bit meh when they get the PM that says "vanilla."
    That's all pretty much true. I think I may be the odd one out in that I prefer "vanilla". I'm stressing about catching wolf because I don't want to lose when that happens

    The real reason I thought to do it this way is so we can have a bigger wolf team. 2 wolves blows, 3 is the bare minimum we should ever use. A team of 5 wolves would be pretty neat and really fun for those wolves. Big teams bring cool dynamics, but they're also ridiculously powerful, so I figured if I made a big team I'd just take away their noms
  66. #66
    In case we actually play this format, I don't wanna give too much away, but I think not allowing wolves to nom incentivizes them to play trickier. Which in turn incentivizes a cognizant village to know the wolves are probably playing tickier, and on

    Let's see what others have to say. I'm not wed to the format, just thought getting a big wolf team would be cool
  67. #67
    JKDS's Avatar
    Join Date
    Feb 2008
    Posts
    6,780
    Location
    Chandler, AZ
    You could do a 5 wolf team normally, you just need to balance the village out by giving them more specials. Like a double seer or something
  68. #68
    What's a double seer? Obviously we need to avoid having too many specials so as to avoid a massclaim
  69. #69
    I'm fine with whatever format is decided on.
  70. #70
    JKDS's Avatar
    Join Date
    Feb 2008
    Posts
    6,780
    Location
    Chandler, AZ
    Quote Originally Posted by wufwugy View Post
    What's a double seer? Obviously we need to avoid having too many specials so as to avoid a massclaim
    Massclaims are a threat, sure. But its good village strategy, and its common now. So it makes sense that wolves have to be able to anticipate it. The issue is when the claim is uncounterable, like a vigilante.

    Anyway, if you make the wolves stronger, you have to make the village stronger to compensate. Its just a balancing act. No night actions hurts wolves, and hurts the village (since they have no specials)...and bear in mind that our votes rarely get to a majority. A game with more than 33% wolves is probably an auto loss for the village if the wolves just vote together.
  71. #71
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    I vote lots of wolves with more special powers given to the village. We've never tried that before and at first glance I suspect lots of craziness.
  72. #72
    But I don't mod crazy. It's my secret to why I can say modding is easy
  73. #73
    Maybe we can do crazy. But I'd need a vision
  74. #74
    I like daytime vig shots, they're pretty awesome.

    high carnage game. wolf vigs, day vigs, wolf angels
    Playing big pots at small stakes.
  75. #75
    BankItDrew's Avatar
    Join Date
    Oct 2005
    Posts
    8,291
    Location
    Losing Prop Bets
    Sniper Vigilante - Takes aim, only kills wolves. If he aims at a villager, the mod notifies the vig that it was a villager. Sort of like a seer/vig combo.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •