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Thanks for modding Dhubs.
Congrats to the village, you guys were solidly in your v-ranges, and I think this is the toughest village to play against in a long time.
Nice try Luco. It was never meant to be. You're killer at looking village when not. That makes total sense, though, given that in the anon game you identified everybody's real handle.
I'll forever love Mademoiselle WrongBonga for coming up with that batshit awesome plan. All I wanted for Christmas was the wolfnomblock, but ain't nobody surprised Gabe figured it out lickety-split.
Here's the rundown of my play:
Play standard vilwuf d1, which means kill the player making the most logical inconsistencies or doing the least. Gabe was the former until he explained and I realized I misunderstood him. BID became the latter. I didn't want to stay on BID because I knew that vilwuf would have pounced on Ong, but doing so would have probably gotten him killed, so I just avoided him. I felt my avoidance of Ong was easily the biggest tell, but I sorta had no choice. He was admittedly playing his C game, and we weren't going to kill him, so that was that.
I tried really hard to come up with a case on somebody else, but I just couldn't. I think this is the main way the village played well. Nobody was on their w-game. Your personal postings were fantastic.
I wanted to get on the right side of the d1 lynch, partly because I felt doing so would make it more likely that player would be lynched since the narrative controllers were not happy with me. Overnight, the plan was to "wake up" like I often do on d2 and blast the players on JKDS wagon. Lots of villagers would claim that was a bad lynch retrospectively, and the wolves had avoided it like the plague. I think if the n1 nom goes our way, somebody who lynched JKDS dies d2. Then we would have been in a winnable position.
But then the Rilla block and reveal came, and what was once the goal to kill the seer by the beginning of d3 became inevitable doom. Our only hope to win was if the seer was picking peeks that were dying. Very unlikely. So we knew it was game over, and we just wanted to make something cool of it. My play fell off a cliff. That was partly the goal, but also I really do suck at fakeouting since I would almost never realout. We were trying to come up with the best plan to go out spectacularly, and for a while didn't know if that involved me living or dying.
I've realized that the reason I seem to play different as a wolf is because I am an undisciplined villager. As everybody can recall, I always say I'm going to be more disciplined each time, but end up being far less so than I'd hoped. But being a wolf makes it so much easier. I think my wolf game reflects the way I think my village game should be. I reread the posts in this game way more than I do as a villager. Granted, neither of those styles is remotely fun, so I'm sure I'll be wanting to do something different.
Baud did a good job of upsetting me. I don't think his tactics are bad, but I don't think they're the only good tactics. Maybe the more people post the better he plays, but beyond a certain point the more people post the worse I play.
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