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Okay I don't think I'm gonna get around to modding a game any time soon so I figure I'll just give out the two diff games I've been thinking about doing in case somebody else wants to mod them
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Game type 1
Two teams:
Werewolves: Just regular ol wolves
Villagers: Just regular ol villagers
Village Specials:
The Juggernaut: He's The Juggernaut, bitch; you can't hurt him. He's basically an unkillable villager. Can't be nommed, can't be lynched, can't be killed by the boogeyman, can't be killed by any method other than modkilled
Necromancer: At any point after the first nom, night or day, the necromancer PMs the mod and chooses who he wants to raise from the dead. He can only choose from those who have been killed by the wolves. So if on night 1 the wolves kill rilla, the necro could raise him from the dead. Rilla would then be the spawned villager and unkillable until the necro dies, at which time the rilla spawn would simultaneously die.
The necro can wait as long as he wants to choose his spawn, but once he dies, that power is gone. If by night 3 the necro has not chosen a spawn, the mod will flip a coin to decide who the boogeyman is: the night 1 nom or night 2 nom. If the necro spawns the night 1 or 2 nom, the other will automatically become the boogeyman
Boogeyman: The boogeyman is dead. He can't post, but he has 3 chances to find a wolf. On night 4, 5, and 6 he gets to haunt the dreams of a player. If that player is a villager, the villager is "scared" but he doesn't know it and the only thing that happens is that the mod declares that the boogeyman scared a villager. If the boogeyman haunts a wolf, he immediately "scares him to death" and the wolf dies. Here's the catch, though, if the boogeyman does not find a wolf in his three haunts, a random two of the villagers he scared become scared to death and die on night 6. If there's a nom or lynch of one of those that the boogeyman scared, that counts. So let's say that dana hoopy and bigred are all villagers and haunted by the boogeyman but dana was killed sometime before the conclusion of night 6, then only one of hoopy or bigred would be scared to death. The point is that the boogeyman is like the vig, if he's good and gets a wolf, no villagers die, but if he's bad and doesn't get a wolf, no more and no less of two of those three villagers must die.
Spawned Villager: Regular ol villager who was nommed by the wolves and raised from the dead by the necro. He can post and bold and all that, and the only way he dies is at the same instant the necro dies
The boogeyman and necro sound kinda confusing, but I don't think they are. I think the balance is good in this game, but I don't really know. One thing for certain is that this game would eliminate the wolves doing the early kills of the most dangerous villagers. I mean, they still could nom them in the first two days, but that just means that they're either transformed into a vig or an undead villager character. It also means that everybody who signs up gets play in instead of just being early noms
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Game type 2
I tried to design this one so that the mod could tell a really cool story with it, but I don't think I'm going to devote the time to it in the near future...
Three teams
Roles:
Werewolves: Regular ol wolves
Nightwalker: A lone baddy, the second "wolf team". His winning conditions are if he remains with one villager and one wolf left. He his a higher level of evil than the werewolves, so if they try to nom him, he survives and kills one of them instead. The only way the nightwalker dies is by lynch or killed by the demon hunter or sorcerer. The nightwalker gets a kill ever other night
Villagers: Just regular ol villagers
Village specials:
Demon Hunter: He's pretty much a supreme badass. Progeny from ancestry of fallen angels with a keen understanding of demonic beasts and the duty to rid them from the world. His special power is to "hunt", which he does every other night. If he hunts a villager, he does nothing and knows that the player is a villager (just like a seer), but if he hunts a wolf or the nightwalker, he kills them. If he is attacked at night by the wolves or nightwalker, he survives (because he's such a badass), but suffers a mortal wound that kills him the next day. So basically the day after he's targeted by a baddy team, he's still alive and can tell all, but he automatically dies the next night
Sorcerer: He is as frail as any regular villager, but with a deep understanding of the arcane arts. Mana is not a renewable quantity, however, and he runs out eventually. The amounts would have to be chosen based on the number of players and rounds for the game, but basically he would be given a certain number of self-protects and snares. The self-protect is standard angel power where whoever attacks him cannot get through his magic shield. The snare is a trap he sets on an unknown player, and if that player is attacked by either of the baddies, his magic orb alerts him, he teleports to the location of the attack, then from the shadows unleashes fireball fury onto the attackers if they are baddies (he will do nothing to the demon hunter, anyways the demon hunter doesn't kill villagers he hunts, just want to be clear). Both the attacked villager and one of the attackers die in the exchange, while the sorcerer teleports back to safety. He can use his shield and snare on the same night, or just one or save them for a different night, but he only has a certain number of each that the mod would decide and declare at the beginning of the game.
Poltergeist: On night 2, after the wolves have 2 kills and the nightwalker has 1, the mod randomly chooses which one of them will raise into the poltergeist. The poltergeist is a dead character, can't speak, can't do anything other than bold for a lynch. The standard rules for lynching apply to him, he can bold and rescind however he wants, but he cannot post ANYTHING other than that, if he does, he loses the power. He doesn't count to the village total, but his bold does count and he just gets to bold for the rest of the game
These could and maybe should be reworked, but I think they're solid foundations for different games. My guess is they will be balanced enough as is, but any input would be good. I tried to rework every village role and eliminate most seer stuff, so it could be crazy. Anyways, like I said, I came up with them for future games I would want to mod, but frankly that's not gonna happen any time soon
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