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Why MTTs are so boring early
Soupie asked the other night while I was playing whether he was the only one who felt that the only time he really enjoyed playing was after he had plodded through the first couple hours of a tourney. I instantly agreed without giving it much thought. For whatever reason, that comment has stuck in my head though, and now I am starting to give it a bit of thought and am wondering why is this so?
My conclusion, unfortunately, is not real mind blowing, but it has got me to think more about the game, which is always a good thing. So here's the deal. The reason MTTs are so boring the first couple for hours is because, for the most part, you are boxed in to just playing your cards.
And now for a bit of a thought process. Why is this so?
I think the basic reason that you are forced into playing your cards is because there are really only 4 types of players early in tourneys: 1) the calling stations; 2) the maniacs; and 3) the rocks; and 4) the AGGs. And here's why you need cards and not fancy play to beat all 4 types of players early.
1) The calling stations. Calling stations just call and chase. You can't get a calling station of his hand because he always thinks you are bluffing or just can't let go of whatever weak pair he has. So, in general, you beat calling stations by value betting the bejesus out of them, and to do that, you need big hands which generally calls for.... yup, good cards.
2) The maniacs - maniacs are playing lots of hands and aggressively trying to take them down postflop with big reraises and bluffs. The problem here is that because their bluffs are made so often and are so big, that the only way to beat a maniac is to get to a showdown with him. And for that you need your cards to be better than his. So once again you are dependent on just playing your cards against a maniac.
3) The rocks. Rocks are just sitting and waiting for their premium hands. So again, you aren't trying to outplay a rock, you are either hoping to have a better premium hand or to hit some sort of hand (like a set against their overpair) against them - and that means you are again just playing your cards.
4) And lastly the AGGs. And this category is a bit interesting. The AGGs consist of both the Tight Aggressive players (TAGGs) and the Loose Aggressive players (LAGGs) that we hear so much about late in tourneys. But what many players might not realize is that most LAGG players are not LAGGy throughout a tourney. In general, most LAGGs are actually TAGGs early in tourneys and then switch gears late in a tourney and loosen up to feast on the rocks and TAGGs players that are generally left (except for the occassional luckbox station and maniac, the majority of players that make it deep are the TAGGs and rocks who have gobbled up the chips from the stations and maniacs). So that means that most of the AGGs are tighties to start, which again means that you are going to need good hands to beat them because they aren't playing crap to start.
So what does this all mean? Not a heck of a lot - it does reinforce that tight is right early (and why fancy play syndrome early is often a disaster), and helps explain why you need to open up your game late but it doesn't make the early parts of tourneys any more fun.
I'm curious to hear what everyone else thinks.
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