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In Humblewood, everyone is a birdflok or a humblefolk. Birdfold include owls, vultures, doves, chickens, and crows. Humblefolk include foxes, raccoons, gerbils, hedgehogs, and deer. As far as "playing an owl" goes, we kinda just don't. They look like an owl, but they're a person. In the same way that you and I may look like apes, but we're people.
Technically, the owl race is called Strig.
Strig racial traits:
Talons - Your damage for an unarmed strike is 1d4 piercing damage. Additionally, you have advantage on Strength (Athletics) checks made to climb any surface your talons could reasonably grip.
Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Patterned Feathers - You have advantage on Dexterity (Stealth) checks when you attempt to hide in a forest.
Imposing - You have proficiency in the Intimidation skill.
Brawler - When you successfully attack a target with your talons, you can choose to grapple that target as a bonus action.
Glide - Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.
https://humblewood.com/
It's $30 from the source, but this is the internet... if you aren't careful, you might accidentally download it for free by mistake.
Fighter - Battle Master is in the PHB on page 73.
Sounds like a good DM to embrace the trope / cliche.
My advice is to make it clear that session 0's should be able to happen any time, in the middle of a scene, in between games, whatever. It's not just a thing that happens before the game starts and then never again.
Maybe it's a personal gripe, but 9/10 horror stories from D&D come up because people don't communicate the right things. Making sure everyone knows there's an open door for that communication is important, IMO.
/soapbox
Low INT / high WIS. He's not smart enough to help with some things, but he's wise enough to pull himself out of those situations and insert himself where his natural abilities are more useful.
Like a scene where one of the team was running a scam on an NPC, and my character keeps letting slip pieces of information that don't sync up with the scam. He's too dumb to keep up with that lie, but he's wise enough to see when he's not helping. So he asks if anyone wants a drink (with no intention of returning with drinks) and excuses himself to the other side of the room - a crowded pub. He stands there looking over the space like a bouncer, but keeping an eye on his party's table.
https://nordgamesllc.com/product/spe...r-settlements/
It's a ~$60 book, but it is huge. Same size as the core D&D books, but like 1 3/8 in (~3.5 cm) thick.
Nord Games has other great supplemental materials.
I don't think I've seen the Dungeon Craft channel. I'll check it out. The other 2 I'm familiar with.
If you're into short animated funny D&D things, Zee Bashew has a fun YouTube channel.
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